In Progress The Lab of Mr.Din

The project is currently under development.
Very nice mock up Din,
I like how everything is in the same harmony.

Anyway I'm (still) not sure about Blaze appearance (body proportions...)
She seems to have small legs and bigger torso or something.

I can't wait to see more. 8)
 
Mr.Din said:
Thanks guys, bosses are being worked on as well.
prev_by_dintheabary-d8wprva.png

quick mock up while piecing together a stage for a prologue mission. :)
the stage is a W.I.P in the actual game. Blaze and her partner here is far off from being playable however.

That is pretty cool.
 
nedflandeurse said:
Anyway I'm (still) not sure about Blaze appearance (body proportions...)
She seems to have small legs and bigger torso or something.

I have to agree with this, so I've made a simple edit resizing the sprite. I hope it's ok with you Mr. Din.

[attachment deleted by admin]
 
suicidalovesong said:
nedflandeurse said:
Anyway I'm (still) not sure about Blaze appearance (body proportions...)
She seems to have small legs and bigger torso or something.

I have to agree with this, so I've made a simple edit resizing the sprite. I hope it's ok with you Mr. Din.

Loved this edit!
 
suicidalovesong said:
nedflandeurse said:
Anyway I'm (still) not sure about Blaze appearance (body proportions...)
She seems to have small legs and bigger torso or something.

I have to agree with this, so I've made a simple edit resizing the sprite. I hope it's ok with you Mr. Din.
No problem, that's a pretty decent edit though one thing that bothers me is it seems her stomach has vanished. I am taking the critique into consideration, I really appreciate the feedback!
 
Working on the demo as we speak, I've one problem I've been facing, due to the panels being twice the size of the resolution vertically the camera scrolls down cutting off the top and the blocked off parts of the stage. Is there any way to keep the camera set at the top of the panels?
 
With this:

cameratype 1
cameraoffset {x} {y}

Set something like :

cameratype 1
cameraoffset 0 -60

Cameratype 1 simply allows camera to move freely while cameraoffset sets camera position, relative to players (I think). x is to move camera left or right while y for up or down
 
Bloodbane said:
unfortunately no results

That's strange, have you tried changing the values to this:

cameraoffset  0 60
I did it once again. I had this
camera offset <- with a space in between *facepalm* well it worked after all, thanks! looks like it'll need adjusting depending on the resolution.
 
maxman said:
Yeah. I meant ones that are lower than 3.0 (like around version 2 some).

Also some really old versions of 3.0.  The screenshot format was changed from PCX to PNG in r3344 (May 2011).
 
Plombo said:
Also some really old versions of 3.0.  The screenshot format was changed from PCX to PNG in r3344 (May 2011).

Ah! I didn't know that. Thanks, Plombo.
 
updated my version of OBoR it actually fixed a couple of other things too! :)
small little update:
boxer__project_neo__by_dintheabary-d85lgfq.png

I've drastically changed the boxer variations for more variety, also did some palette fixing. I'm focusing on one goon at a time with animations. Base goon is no longer named Donovan but Dante now and will in fact have a different set of moves from Donovan outside of maybe an uppercut.

He doesn't currently have any weapon usage planned but he is indeed a dangerous foe. His combo extends from the standard 3 hits you'll receive from most goons and the first couple of hits come out pretty quickly, like vice from SoR3 he does have a frontal grab attack in the form of a headbutt. Despite this he has terrible defense especially on wake up.

Cheers!
 
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