Bar crowds Animation (West Area)
at first I thought it would be cool but it looks so funny lol
such a great idea...What about ambient crowd/ bar noise that fades in as you get closer and fades out as you exit?
This got me thinking of the noise like this one.What about ambient crowd/ bar noise that fades in as you get closer and fades out as you exit?
Ah, the 80's bars... Where people were fighting each other, breaking things, hitting with iron pipes, stabbing each other... and you there, relaxed, enjoying your drinkat first I thought it would be cool but it looks so funny lol
I like it. It gives life to the background.
Perhaps the guy readng newspaper shouls move hist head slower...
Not sure how much. ^^
What about ambient crowd/ bar noise that fades in as you get closer and fades out as you exit?
hey this one is actually good
You can go to Sounds Resource and search for the sound of a barking dog from Phoenix Wright: Ace Attorney. It's in the DS/DSi section. It has all the sounds from the game, but maybe they could be useful for your mod.something like hidden points while player possition near the barking dog in bay area, although I'm still not sure about this hidden feature in the arcade version but any info would be great help
This is actually a wonderful idea! By the way maybe the "crowd animations" should trigger more often:Bar crowds Animation (West Area)
at first I thought it would be cool but it looks so funny lol
Bar crowds Animation (West Area)
at first I thought it would be cool but it looks so funny lol
That was a pretty cleaver ideaThis could be easily achieved using drawbox() in the the respective doors' update scripts.
You can go to Sounds Resource and search for the sound of a barking dog from Phoenix Wright: Ace Attorney. It's in the DS/DSi section. It has all the sounds from the game, but maybe they could be useful for your mod.
Hilarious how they wreck the bar and the customers are like “ohh it’s the mayor and those boys at it again” without giving a f about it
Video game logic as it’s best lol
This is actually a wonderful idea! By the way maybe the "crowd animations" should trigger more often:
- because some of these motions are barely noticeable,
- it's a bar fight for Capcom's Sake! ^^
- it's a beat'em up, make it even more lively.
It's a great addition to the module, in the arcade version only the bartender turned his head.
I like this. One little touch I think would help, is give the foreground bar patrons a very slightly different scroll speed to add some depth. If you really want to give it a nice transition, add a blackout over the areas beyond each wall that fade away when you break the door. This could be easily achieved using drawbox() in the the respective doors' update scripts.
DC
That was a pretty cleaver idea


Or anyone from the crowd can react with panic of fear as they run away from the fight if the Mad Gear or the heroes start to fight. Some of them will hide. It's kind of like Tekken 4 or any other game that have that similar, where one of them moves away from the fight swiftly. If that part of the crowd is an NPC or whatever, yes, candamage will be used to attack the player.Another idea is to make part of the crowd an obstacle/passive enemy: you get too close and someone would come out and hit you, like the crowd in Pit Fighter
Another idea is to make part of the crowd an obstacle/passive enemy: you get too close and someone would come out and hit you, like the crowd in Pit Fighter
Nice guys!! it's a good idea for custom stagesOr anyone from the crowd can react with panic of fear as they run away from the fight if the Mad Gear or the heroes start to fight. Some of them will hide. It's kind of like Tekken 4 or any other game that have that similar, where one of them moves away from the fight swiftly. If that part of the crowd is an NPC or whatever, yes, candamage will be used to attack the player.



Nice guys!! it's a good idea for custom stages
Slums Basement Background Fixed
Not sure why Capcom removing 1 color when the lights went dark here:
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This resulted in my custom area feels flat
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so I decided to add 1 missing color here (only in custom area) so gradient color looks better now
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Yeah also added sexy gravity as a bonus![]()