elliott20 said:
NickyP, what sprites do you need specifically to create an enemy? As in, what is the minimum and what do you recommend? I noticed that you have some sprites that were already taken from RS2, and I know you don't want anymore guest characters, but I do think there is definitely a lot more room for new enemy types.
Well, it depends on the enemy. I'm not sure if you paxploded ClaFan, but there are two enemy categories I set up: enem#, and mon#.
Enems are "human" enemies. These are the bandits, lizardmen, pirates, and soldiers. They are set up in the same fashion I make characters. That is to say, I name and use my frames like so:
1 - Idle, standing frame.
1a-d - The animation of the standing frame; where characters bounce up and down with their arms. Enems only use 1a.
2 - The walking frame. Walking animation is a loop between 2 and 1.
2a - Weapon held in front. Part of an attack animation when used with 3a.
2b - Downward or vertical slash. Preceded by 3a, followed by 2c.
2c - Weapon held downward towards the character. The followup frame to 2b, and the preceding frame to 3b.
3 - The frame that's missing an arm, because it's raised up in the air behind the characters head. Basically, it's 3a-c without the weapon. I never actually use this frame, though I always make it "just in case".
3a - Weapon held upwards, facing opposite the character. The preceding frame to 2b.
3b - Upward or horizontal slash. Preceded by 2c, followed by 3c.
3c - Weapon held upwards, but facing the same way as the character. The followup frame to 3b.
4 - Jump frame. Sometimes also the "cast spell" frame.
5 - Pain and Fall frame.
6 - Rise frame. Also part of the dodge roll.
6a-c - Dodge roll frames.
7 - Faceplant, usually the last frame of Fall.
8 - Usually the Block frame.
9 and above - Anything else.
Mons are "monster" enemies. They have no specific name or arrangement formula. I set them up like I'd set any entity up. As long as they have the basic frames down (idle, walk, pain, attack), monster sprites don't need anything specific.