Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 33

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Hi friend. Sorry, I don't know if I understood correctly, heroes already are available in the cpu partner mode as playable characters. Are you meaning a mode where you can switch the control over the cpu partners?


Currently it's not possible because I still need to create their cpu partner versions. I'm planning to focus on this task after all the SOR1/SOR2 heroes are finished.
Makes sense
 
I am proud of the fact I managed to accomplish this (Normal difficulty) xD Never again though. Only having like 4 moves gets old real fast. I'm excited to see what a full moveset for this guy would look like though. I reckon he could be super fun.
SORX - 0001.png
 
I am proud of the fact I managed to accomplish this (Normal difficulty) xD Never again though. Only having like 4 moves gets old real fast. I'm excited to see what a full moveset for this guy would look like though. I reckon he could be super fun.
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I have my game tweaked up to the max. Mania difficulty, enemy health on mania, 2x enemies, sometimes I switch to 2x bosses when I feel like it, and for some reason try to beat it as Tiger. It's unfeasible yet I still have the urge to keep trying for some reason.
 
I am proud of the fact I managed to accomplish this (Normal difficulty) xD Never again though. Only having like 4 moves gets old real fast. I'm excited to see what a full moveset for this guy would look like though. I reckon he could be super fun.
View attachment 9399
You are a true warrior lol, congrats! Indeed he really has a very limited moveset, after the main content is finished I can think about some upgrades for the playable enemies.

Is a duel mode planned where you can fight your friends?
After the main content is finished I'm considering making some tests, it would be cool addition.
 
You are a true warrior lol, congrats! Indeed he really has a very limited moveset, after the main content is finished I can think about some upgrades for the playable enemies.


After the main content is finished I'm considering making some tests, it would be cool addition.
Whats the main content?
 
Just as a curiosity, although the BK2 Max Beta has almost the same moveset as the final SOR2 version, his spritesheet has many differences. In practice, it's definitely not the same character as I thought. I had to practically remake the entire character instead of just a copy/paste using the SOR2 version as reference.

1729627103289.png

Another curiosity I only noticed after seven years lol. In the classics, the hit sounds are always interrupted before starting a new one, giving a much better collision feeling due to not accumulating all the played sounds.

I noticed it only after playing SORX with my friends, it's harder to notice it by playing alone because with less characters on the screen, less sounds are played and it's possible to hear almost everything. However, with 4 players on the screen it's easier to notice that because you have a lot of sounds accumulated like a single "hiss" and the impact feeling is drastically decreased.

And not only SoR but almost every fighting game of the same era, including Street Fighter. Due to this I decided to code a similar feature and made it as a new option in the game settings.

Of course, here's a price to be paid, there's a very small chance of some non-collision sounds to be stopped but it already happens a lot in almost all games of the same era. SOR3 is the worst case, sometimes all the sounds are stopped simply to play an enemy death scream, a thing that does not happen with the same rate in the SOR2.
To improve that I made several checks to minimize it, but it can still happen.

Accumulated sounds.

Interrupted sounds.

Original games
 
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And not only SoR but almost every fighting game of the same era, including Street Fighter. Due to this I decided to code a similar feature and made it as a new option in the game settings.

Very interesting. Of course the technical reason is pretty simple - in SO2 the hit sounds are not tone generated, but actual digitized effects. So only one can ever play at a time. OpenBOR can play 64 at once in 3.0 and 256 at once in 4.0, but that's the first time I ever thought of it as a problem. Nice catch in sound design @Kratus!
 
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