I appreciate the feedback guys, I will take ALL of this into account when working on that aspect of the game

I do agree with DC on the full nelson, I also want to give the goons some team attacks too depending on which goon, maybe make Big Ben throwing Garcia a little more use full or even better have Bongo or one of the Wrestler types throw the goons ruthlessly. Speaking of goons let's have a little talk about that too but before that I have some disappointing news: It's still going to be some time before I get to access my PC, I think I'm just going to have to bite the bullet and buy another pc or laptop and simple do file transfer, so I guess til then building the base engine with SoR2 sprites it is.
Firstly I'd like to talk about the different variations of goons I want to introduce,
- Palettes vs Headswaps -
I know there's quite a debate rather headswaps is traditional for SoR, honestly I think it is as of SoR2, I say this because while he has one extra move Donovan is practically a head/body swap of Galsia in which Garcia's old moveset was split between the two. I like headswaps but I also like having different palettes so I decided to have both. Head/body swaps changes the design and changes up the set moveset for a certain type of goon while palettes change the AI of the character, each have their own name of course. Here's a visual example
This is the Brawler type goon, the moveset for these goon types are based on SoR1 Garcia as well as a few new things. There will be more types of them since they're one of the most common of the goons. Keep in mind I'm going off PURE memory since my typed up stuff is on that pc but from left to right, top to bottom
Garcia, Gideon, Claude, Stefano
These are the more aggressive first to hit types, Garcia is the weakest of the four, you'll find him pulling out knives the most, Gideon is slightly stronger and loves to pick up bats, he also has the pestering habit of knocking you down (think like the sor2 bikers) these two are grouped together a little more often since they're part of the same gang which I'll bring up momentarily. Claude is the most aggressive and has the most stamina, he has his own unique move not seen before by these types. Stefano uses a palette lifted from SoRR, I loved it so much I could've sworn it was in one of the mobile soR1 games it's so genesis-y. He's the wildcard of the 4, doesn't appear too often and his AI varies between the 3 previously mentioned.
Julio, Jaque, Vito, Guido
These 4 are more cowardly than the rest, they depend more on cheapshots and full nelsons. Julio relies mostly on getting in a jab and circling around you for a full nelson he also picks up knives at any opportunity, Jaque has a unique attack used from behind you and uses the wake up attack a little more often, Vito is passive agressive, uses the full nelson the most and occasionally uses the attack from behind, Guido is the wild card of this group that doesn't appear as often.
Vince, Terry, Sal, Jean
Reskinned Garcia clones, They'll play like Garcia's different AI maybe I'll add a little surprise.
What do you guys think? I'll try to post some more info on the planned structure as I go along.