Gurtag's latest activity

  • Gurtag
    Gurtag replied to the thread followcond/anim.
    is there a sample script about it? a mod to study? thanks for the insight man
  • Gurtag
    Gurtag posted the thread followcond/anim in Ask and Answer.
    hello guys.. is there a way to make enemys go to follow# after the original attack anim ends rater than jumping to it as soon as...
  • Gurtag
    Gurtag replied to the thread How do i set bboxes and offsets.
    you can use openborstats as a .txt browser/editor and visual suport for offsets, bboxes, attacks etc, this are the more common stable...
  • Gurtag
    Gurtag replied to the thread OpenBOR.
    i know nothing of this matters but if it worth something i use 6392, and at the time it was along with similar numered builds, side...
  • Gurtag
    got it.. thanks a lot man.
  • Gurtag
    hey ppl i noticed that when you shot by custknife you get to see the enemy health bar and the damage your projectile deals but you dont...
  • Gurtag
    Gurtag replied to the thread hitflash.
    allright man thanks for the advice...
  • Gurtag
    Gurtag replied to the thread hitflash.
    well for one not having to create a new entity for every new hitflash needed.... as hitflash command only suports idle anim of the say...
  • Gurtag
    Gurtag posted the thread hitflash in Ask and Answer.
    sup guys, whanted to ask if there is a script for custom hitflashes, like been able to spawn an entity in anim followX if say attackbox...
  • Gurtag
    Gurtag replied to the thread GoW Trilogy Remake.
    cant remember a remake i liked more or at least same as the original....
  • Gurtag
    Gurtag replied to the thread Z vs. Panel Interaction.
    use selection tool on ps or other graphic sofware to mesure the image like this.. the number of vertical pixels from top of your image...
    • ScreenShot001.jpg
  • Gurtag
    yes of course, it works fine if i spawn it at Z0, it just display behind cyrax, it is not big deal, i asked in case there was an...
  • Gurtag
    it doesnt really matter.. could be 3d level the thing is that setlayer would allways work subject to screen and not the actual entity...
  • Gurtag
    sorry i am awkward explaining myself. yes it is on a 2d level, i want the spawned grenade to display infront everything wile spawning at...
  • Gurtag
    hey dano thanks a lot for the script but doesnt work setlayer seems to allways work subject to screen and i am trying to make it subject...
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