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S
samurai2005
replied to the thread
Samurai Shodown RPG
.
Thank you, lets see how it evolves :) If anyone has a better suggestion than google translate, i'm all ears ;)
2 minutes ago
msmalik681
replied to the thread
Samurai Shodown RPG
.
Sounds good if your more comfortable translate to Spanish then English but using google translate sounds bad as I heard Japanese does...
4 minutes ago
S
samurai2005
replied to the thread
Samurai Shodown RPG
.
Hey @msmalik681 glad to hear you're feeling better. From my side i'm still thinking on how to best approach this. I've started drafting...
15 minutes ago
Bloodbane
reacted to
machok's post
in the thread
In Progress
Street Fighter 89 The Final Fight by Machok
with
Like
.
surprisingly Cody air throw seems ok maybe need more delay value etc Will try to slower it a bit, I need this speed so cody still can...
Today at 12:28 AM
machok
reacted to
maxman's post
in the thread
In Progress
Street Fighter 89 The Final Fight by Machok
with
Like
.
Not bad. Sorry for showing this, but the gap between Cody's feet and Bred's lain body is obvious. Cody might look like he has an...
Yesterday at 10:52 PM
Edson
reacted to
machok's post
in the thread
In Progress
Street Fighter 89 The Final Fight by Machok
with
Like
.
Thank you guys 😘 😘 -animation throw fixed -bad stone animation updated -added grabup new animation
Yesterday at 9:39 PM
NED
reacted to
DD Tokki's post
in the thread
rockman test
with
Like
.
In this video, the boss appearance screen and Cancels an attack into another action to show more freedom of movement.
Yesterday at 8:23 PM
NED
reacted to
machok's post
in the thread
In Progress
Street Fighter 89 The Final Fight by Machok
with
Like
.
Thank you guys 😘 😘 -animation throw fixed -bad stone animation updated -added grabup new animation
Yesterday at 8:21 PM
Linz
replied to the thread
Complete
Silver Night's Crusaders (Complete version)
.
Does anyone know the music in each stage
Yesterday at 7:55 PM
pudu
reacted to
DD Tokki's post
in the thread
Solved
Change movement to jump while attacking
with
Like
.
void main() { void self = getlocalvar("self"); void vAniID = getentityproperty(self,"animationID"); int iPIndex =...
Yesterday at 7:39 PM
machok
reacted to
maxman's post
in the thread
How to Make Non-Flat Images like 3D Styled Stages/Panels for Parallax
with
Love
.
I don't know how I can explain it better about this but there's only one goal for it: Make a single wider and longer sprite to scroll...
Yesterday at 6:57 PM
machok
reacted to
DD Tokki's post
in the thread
Solved
Change movement to jump while attacking
with
Like
.
void main() { void self = getlocalvar("self"); void vAniID = getentityproperty(self,"animationID"); int iPIndex =...
Yesterday at 6:55 PM
machok
replied to the thread
In Progress
Street Fighter 89 The Final Fight by Machok
.
Thank you guys 😘 😘 -animation throw fixed -bad stone animation updated -added grabup new animation
Yesterday at 6:53 PM
DD Tokki
replied to the thread
rockman test
.
In this video, the boss appearance screen and Cancels an attack into another action to show more freedom of movement.
Yesterday at 5:23 PM
DD Tokki
reacted to
O Ilusionista's post
in the thread
rockman test
with
Like
.
Do not worry about that. Take time to think about your ideas, on what you want to do, what you can learn from it.
Yesterday at 5:17 PM
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