didhitscript

  1. O Ilusionista

    Target facing

    I'm implementing a TMNT-style trap, where the character will fall for a while into a hole and then escape from it (the animation is still a wip). But I'm having a problem: the character always appears in the falling animation facing the same direction as the entity, no matter which way he...
  2. O Ilusionista

    Failing to get a variable using animationscript

    I'm using an old @Bloodbane code to simplify branches, which takes the entity's alias and uses it as a value for a jumptobranch. The problem is: after several reports, I realized that this happens exactly at the stage where I use this branch - a "silent crash", which doesn't generate any log...
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