Bug on openBOR 3944 (ANDROID)

I think you tried a wrong file or the script has some mistakes.

There is no script difference between android and other platforms as they share the same source files.
 
utunnels said:
I think you tried a wrong file or the script has some mistakes.

There is no script difference between android and other platforms as they share the same source files.

Downloaded from here: https://www.dropbox.com/sh/gv17zu4f543ft6x/Lsecz8ipsJ/releases/OpenBOR%20v3.0%20Build%203944.7z

Windows OK
Android Wrong

LOG:

Code:
Total Ram: 833761280 Bytes
 Free Ram: 243863552 Bytes
 Used Ram: 39766016 Bytes

debug:nativeWidth, nativeHeight, fps  960, 540, 0
debug: renderer: opengles2 

1 joystick(s) found!
debug: renderer: opengles2 

1 joystick(s) found!
OpenBoR v3.0 Build 3920, Compile Date: Apr 21 2013

Game Selected: /mnt/sdcard/OpenBOR/Paks/TMNT.PAK

FileCaching System Init......	Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video.............	320x240 (Mode: 0, Depth: 32 Bit)

debug: renderer: opengles2 
Loading menu.txt.............	Done!
Loading fonts................	1 2 3 4 5 6 7 8 Done!
Timer init...................	Done!
Initialize Sound..............	Done!
Loading sprites..............	Done!
Loading level order..........	Done!
Loading model constants......	Done!
Loading script settings......	Done!
Loading scripts..............	Done!
Loading models...............

Cacheing 'splatgrab_ent' from data/chars/foot/splatgrab_ent.txt
Cacheing 'tmnt3fall_ent' from data/chars/foot/tmnt3fall_ent.txt
Cacheing 'tmnt3donfall_ent' from data/chars/foot/tmnt3donfall_ent.txt
Cacheing 'grabforward_ent' from data/chars/foot/grabforward_ent.txt
Cacheing 'wybu1a' from data/chars/misc/wybu/wybu1a.txt
Cacheing 'wybufl' from data/chars/misc/wybu/wybufl.txt
Cacheing 'wybu' from data/chars/misc/wybu/wybu.txt
Cacheing 'wybu1' from data/chars/misc/wybu/wybu1.txt
Cacheing 'wybu2' from data/chars/misc/wybu/wybu2.txt
Cacheing 'wybu3' from data/chars/misc/wybu/wybu3.txt
Cacheing 'wybua' from data/chars/misc/wybu/wybua.txt
Cacheing 'wybub' from data/chars/misc/wybu/wybub.txt
Cacheing 'wybuc' from data/chars/misc/wybu/wybuc.txt
Cacheing 'wybu_rock' from data/chars/misc/wybu/wybu_rock.txt
Cacheing 'ebullet' from data/chars/misc/glider/bullet/ebullet.txt
Cacheing 'ebullet_gen' from data/chars/misc/glider/bullet/ebullet_gen.txt
Cacheing 'edropbomb' from data/chars/misc/glider/dropbomb/edropbomb.txt
Cacheing 'foot_glider' from data/chars/misc/glider/foot_glider.txt
Cacheing 'title_bg' from data/bgs/title/title_bg.txt
Cacheing 'tutorial' from data/tutorial.txt
Cacheing 'title_trans' from data/bgs/title/title_trans.txt
Cacheing 'title_trans2' from data/bgs/title/title_trans2.txt
Cacheing 'title_main' from data/bgs/title/title_main.txt
Cacheing 'title_sky' from data/bgs/title/title_sky.txt
Cacheing 'title_turtles' from data/bgs/title/title_turtles.txt
Cacheing 'title_hole' from data/bgs/title/title_hole.txt
Cacheing 'subtitle' from data/bgs/title/subtitle.txt
Cacheing 'april_speaks' from data/bgs/title/april_speaks.txt
Cacheing 'intro' from data/bgs/title/intro.txt
Cacheing 'parrow1' from data/chars/misc/parrow1.txt
Cacheing 'parrow2' from data/chars/misc/parrow2.txt
Cacheing 'parrow3' from data/chars/misc/parrow3.txt
Cacheing 'parrow4' from data/chars/misc/parrow4.txt
Cacheing 'press_any_button' from data/chars/misc/press_any_button.txt
Cacheing 'press_any_arrow' from data/chars/misc/press_any_arrow.txt
Cacheing 'press_attack_button' from data/chars/misc/press_attack_button.txt
Cacheing 'press_attack_button_escape' from data/chars/misc/press_attack_button_escape.txt
Cacheing 'var_resetter' from data/chars/misc/var_resetter.txt

Loading 'Flash' from data/chars/misc/flash.txt
Loading 'bflash' from data/chars/misc/bflash.txt
Loading 'cflash' from data/chars/misc/cflash.txt
Loading 'dflash' from data/chars/misc/dflash.txt
Loading 'noFlashAnim' from data/chars/misc/noflash.txt
Loading 'exploflash' from data/chars/misc/exploflash.txt
Loading 'dust' from data/chars/misc/dust.txt
Loading 'climb_dust' from data/chars/misc/climb_dust/climb_dust.txt
Loading 'dDust' from data/chars/misc/dustd.txt
Loading 'say_mynose' from data/chars/misc/comics/say_mynose.txt
Loading 'say_cave' from data/chars/misc/comics/say_cave.txt
Loading 'shellshock_l' from data/chars/misc/comics/shellshock_l.txt
Loading 'say_atk_l' from data/chars/misc/comics/say_atk_l.txt
Loading 'say_erad_l' from data/chars/misc/comics/say_erad_l.txt
Loading 'death_stars' from data/chars/misc/stars/death_stars.txt
Loading 'parrow1' from data/chars/misc/parrow1.txt
Loading 'parrow2' from data/chars/misc/parrow2.txt
Loading 'parrow3' from data/chars/misc/parrow3.txt
Loading 'parrow4' from data/chars/misc/parrow4.txt
Loading 'death_movin_stars' from data/chars/misc/stars/death_movin_stars.txt
Loading 'bubble' from data/bgs/water_lv/bubble/bubble.txt
Loading 'bubbler_player' from data/bgs/water_lv/bubble/bubbler_player.txt
Loading 'bullet' from data/chars/misc/glider/bullet/bullet.txt
Loading 'bullet2' from data/chars/misc/glider/bullet/bullet2.txt
Loading 'bullet3' from data/chars/misc/glider/bullet/bullet3.txt
Loading 'dropbomb' from data/chars/misc/glider/dropbomb/dropbomb.txt
Loading 'glider' from data/chars/misc/glider/glider.txt
Loading 'LEO_GLIDER_STOP' from data/chars/leo/leo_glider_stop.txt
Loading 'LEO_GLIDER' from data/chars/leo/leo_glider.txt
Loading 'LEO_SWIM' from data/chars/leo/leo_swim.txt
Loading 'LEO' from data/chars/leo/leo.txt
Loading 'shellshock_m' from data/chars/misc/comics/shellshock_m.txt
Loading 'say_atk_m' from data/chars/misc/comics/say_atk_m.txt
Loading 'say_erad_m' from data/chars/misc/comics/say_erad_m.txt
Loading 'MIKE_SWIM' from data/chars/mike/mike_swim.txt
Loading 'MIKE_GLIDER_STOP' from data/chars/mike/mike_glider_stop.txt
Loading 'MIKE_GLIDER' from data/chars/mike/mike_glider.txt
Loading 'MIKE' from data/chars/mike/mike.txt
Loading 'shellshock_d' from data/chars/misc/comics/shellshock_d.txt
Loading 'say_atk_d' from data/chars/misc/comics/say_atk_d.txt
Loading 'say_erad_d' from data/chars/misc/comics/say_erad_d.txt
Loading 'DON_SWIM' from data/chars/don/don_swim.txt
Loading 'DON_GLIDER_STOP' from data/chars/don/don_glider_stop.txt
Loading 'DON_GLIDER' from data/chars/don/don_glider.txt
Loading 'DON' from data/chars/don/don.txt
Loading 'shellshock_r' from data/chars/misc/comics/shellshock_r.txt
Loading 'say_atk_r' from data/chars/misc/comics/say_atk_r.txt
Loading 'say_erad_r' from data/chars/misc/comics/say_erad_r.txt
Loading 'RAPH_SWIM' from data/chars/raph/raph_swim.txt
Loading 'RAPH_GLIDER_STOP' from data/chars/raph/raph_glider_stop.txt
Loading 'RAPH_GLIDER' from data/chars/raph/raph_glider.txt
Loading 'RAPH' from data/chars/raph/raph.txt
Loading 'boom01' from data/chars/misc/boom/01/boom01.txt
Loading 'boom_foot' from data/chars/misc/boom/boom_foot/boom_foot.txt
Loading 'splatgrab_ent' from data/chars/foot/splatgrab_ent.txt
Loading 'tmnt3fall_ent' from data/chars/foot/tmnt3fall_ent.txt
Loading 'tmnt3donfall_ent' from data/chars/foot/tmnt3donfall_ent.txt
Loading 'grabforward_ent' from data/chars/foot/grabforward_ent.txt
Loading 'boomerang' from data/chars/foot/boomerang/boomerang.txt
Loading 'debug_foot_player' from data/chars/foot/debug_foot_player.txt
Loading 'cowabunga' from data/chars/misc/comics/cowabunga.txt
Loading 'press_any_button' from data/chars/misc/press_any_button.txt
Loading 'press_any_arrow' from data/chars/misc/press_any_arrow.txt
Loading 'press_attack_button' from data/chars/misc/press_attack_button.txt
Loading 'press_attack_button_escape' from data/chars/misc/press_attack_button_escape.txt

Loading models...............	Done!
Object engine init...........	Done!
Input init...................	
1 joystick(s) found!
Android accelerometer - 3 axes, 0 buttons, 0 hat(s)
Done!
Create blending tables.......	Done!
Save settings so far........	Done!


Level Loading:   'data/title.txt'
Total Ram: 833761280 Bytes
 Free Ram: 223621120 Bytes
 Used Ram: 50338816 Bytes

Loading 'title_bg' from data/bgs/title/title_bg.txt
Loading 'title_trans' from data/bgs/title/title_trans.txt
Loading 'title_trans2' from data/bgs/title/title_trans2.txt
Loading 'intro' from data/bgs/title/intro.txt
Loading 'tutorial' from data/tutorial.txt
Loading 'title_sky' from data/bgs/title/title_sky.txt
Loading 'title_turtles' from data/bgs/title/title_turtles.txt
Loading 'subtitle' from data/bgs/title/subtitle.txt
Loading 'title_main' from data/bgs/title/title_main.txt
Loading 'title_hole' from data/bgs/title/title_hole.txt
Loading 'april_speaks' from data/bgs/title/april_speaks.txt
Script compile error: can't find function 'loadgamefile'

Script compile error in 'levelupdatescript': loadgamefile line 237, column 4

********** An Error Occurred **********
*            Shutting Down            *

Can't compile script 'levelupdatescript' data/title.txt
Total Ram: 833761280 Bytes
 Free Ram: 219938816 Bytes
 Used Ram: 50695168 Bytes

Release level data...........Level Unloading: 'data/title.txt'
Total Ram: 833761280 Bytes
 Free Ram: 221716480 Bytes
 Used Ram: 50371584 Bytes

Done.
Total Ram: 833761280 Bytes
 Free Ram: 221970432 Bytes
 Used Ram: 50340864 Bytes

	Done!
Release graphics data........	Done!
Release game data............

Unload 'Flash' ............done.
Unload 'bflash' ............done.
Unload 'cflash' ............done.
Unload 'dflash' ............done.
Unload 'noFlashAnim' ............done.
Unload 'exploflash' ............done.
Unload 'dust' ............done.
Unload 'climb_dust' ............done.
Unload 'LEO' ............done.
Unload 'dDust' ............done.
Unload 'say_mynose' ............done.
Unload 'say_cave' ............done.
Unload 'shellshock_l' ............done.
Unload 'say_atk_l' ............done.
Unload 'say_erad_l' ............done.
Unload 'death_stars' ............done.
Unload 'parrow1' ............done.
Unload 'parrow2' ............done.
Unload 'parrow3' ............done.
Unload 'parrow4' ............done.
Unload 'LEO_SWIM' ............done.
Unload 'death_movin_stars' ............done.
Unload 'bubbler_player' ............done.
Unload 'bubble' ............done.
Unload 'LEO_GLIDER' ............done.
Unload 'bullet' ............done.
Unload 'bullet2' ............done.
Unload 'bullet3' ............done.
Unload 'dropbomb' ............done.
Unload 'glider' ............done.
Unload 'LEO_GLIDER_STOP' ............done.
Unload 'MIKE' ............done.
Unload 'shellshock_m' ............done.
Unload 'say_atk_m' ............done.
Unload 'say_erad_m' ............done.
Unload 'MIKE_SWIM' ............done.
Unload 'MIKE_GLIDER' ............done.
Unload 'MIKE_GLIDER_STOP' ............done.
Unload 'DON' ............done.
Unload 'shellshock_d' ............done.
Unload 'say_atk_d' ............done.
Unload 'say_erad_d' ............done.
Unload 'DON_SWIM' ............done.
Unload 'DON_GLIDER' ............done.
Unload 'DON_GLIDER_STOP' ............done.
Unload 'RAPH' ............done.
Unload 'shellshock_r' ............done.
Unload 'say_atk_r' ............done.
Unload 'say_erad_r' ............done.
Unload 'RAPH_SWIM' ............done.
Unload 'RAPH_GLIDER' ............done.
Unload 'RAPH_GLIDER_STOP' ............done.
Unload 'debug_foot_player' ............done.
Unload 'boom01' ............done.
Unload 'boom_foot' ............done.
Unload 'splatgrab_ent' ............done.
Unload 'tmnt3fall_ent' ............done.
Unload 'tmnt3donfall_ent' ............done.
Unload 'grabforward_ent' ............done.
Unload 'boomerang' ............done.
Unload 'cowabunga' ............done.
Unload 'press_any_button' ............done.
Unload 'press_any_arrow' ............done.
Unload 'press_attack_button' ............done.
Unload 'press_attack_button_escape' ............done.
Unload 'title_bg' ............done.
Unload 'title_trans' ............done.
Unload 'title_trans2' ............done.
Unload 'intro' ............done.
Unload 'tutorial' ............done.
Unload 'title_main' ............done.
Unload 'title_sky' ............done.
Unload 'title_turtles' ............done.
Unload 'subtitle' ............done.
Unload 'title_hole' ............done.
Unload 'april_speaks' ............done.

Release game data............	Done!
Release timer................	Done!
Release input hardware.......	Done!
Release sound system.........	Done!
Release FileCaching System...	Done!

**************** Done *****************

Can't compile script 'levelupdatescript' data/title.txt
 
OpenBoR v3.0 Build 3920, Compile Date: Apr 21 2013


That is really strange.
 
Have you uninstall the old one?
Otherwise it won't let you install.
 
If so maybe I packed the wrong file (sounds unlikely). I need to check it on my phone next time.
 
I checked Compile Date: Apr 21 2013 in MAIN MENU when openBOR starts.
Simply an old/wrong version in OpenBOR v3.0 Build 3944.7z pack?
 
White Dragon said:
I checked Compile Date: Apr 21 2013 in MAIN MENU when openBOR starts.
Simply an old/wrong version in OpenBOR v3.0 Build 3944.7z pack?
Yeah, it seems like that. For unknown reason I packed a wrong file.
Though I still don't a clue why that happened. Anyway I have updated the download so you can try again.
 
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