@cmdprojectile bug

ABK

Well-known member
With versusdamage 1 in models.txt It doesnt hit playables if its set to type 0 (regular knife) it hits playables only when its set to type 1 (bomb) also projectiles spawned as knifes with old way instead of @cmd work fine, just this method to spawn it like this doesnt work properly, last value is remap, the one before it is type: @cmd projectile 1 "robla" 180 -2 82 1 0 0 3

I see there are some logical issues when you enable versusdamage 1 in models txt and some projectiles dont check who can be damaged by their parent so projectile doesnt hit how it supposed to.

So this bug wont let me use @cmd projectile  in my characters because it doesnt work in VS mode, all projectiles miss opponent if its another human unless i have it as bomb so i suspect there is some typo in sourcecode or simple logic is missing.
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I fixed it, it appears that by editing models.txt all the time i didnt had versusdamage 1 at all, so by having it now it fixed the problem, now i can sleep without worries.
It is strange tho that bomb type worked but normal type didnt worked....
 
btw, I found another bug: any entity spawn using @cmd projectile can't be affected by walls, platform and holes. Even if you use subject_to_blablabla. I tested it in Windows, using 3947 version.
 
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