Level editor

mulambo

Member
Is a level editor for the OpenBOR engine under consideration?
I think it could be awesome and it would solve a lot of creative difficulties, especially as regards complex coding of objects like holes, platforms, walls, etc.
I think it could really expand the variety of games and the quantity of developers too by reducing the development time and complexity, but I do honestly ignore the difficulty of making something like it, I just figure it like Fighter Factory, but with a different set of tools like drag-and-drop of objects, editing of such objects like in a vector graphic program (with editing nodes on the corners and medium point of  sides, layout/rendered/text-modes, etc) ... but maybe I'm dreaming?
Maybe VirtualTek's team is up to it? As they've been releasing a lot of versions for MUGEN editing, but none for OpenBOR ?
 
Does anybody even care about this? 935 readings and no response??? WTF 😒

I'm interested in the same stuff since Obeditor is a mess.
 
Valentine Wong I see you are new to the forum, welcome. But here is a friendly place, and we want it to stay that way.

One reason this topic has never been answered is that the original author is an extremely toxic person, who has already been banned from several communities - including here.

This is something we always try to explain, but some users don't understand: behaving like an annoying user, who complains about everything, doesn't make people help you - on the contrary, it makes people ignore you.
 
I didn't know that, thanks for the clearing things up. Now that I remember this guy commented a lot of agressive stuff on my post regarding my Openbor mod on another forum, and i noticed it because he uses the same name here. My apologies for the misunderstanding with this toxic person.  :-X  :-[
 
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