Sprite sheet display for editing

NED

Well-known member
Few years ago, when I started working in my custom gameplay system (W.A. project), I had the bad idea to use bad sprites as a base for my template character, Rachel.
Some color are shared and they should not be. And some colors are different from a sprite to another. A total mess.
This make color swaps nearly impossible, because it give very strange results...

I would like to finally take the time to fix these sprites one by one, but it would be easier to do it with all sprites on their own sheet.

So, I'm asking if you guys know some good way to make these steps :


1st I need all my character sprites to be on one sheet. (In alphabetical order by file name)

this sheet have to keep pink/tranparent pixels around character (so each sprite's offset in Openbor is not lost)

Then I will work on the sheet to fix it - also editing palette to add weapon colors and stuffs like color separation...

Finally I export them with the same offsets to overwrite old sprites.


Of course I'll make saves regulary. But do you have some suggestions about softwares to use for these particular steps.
Particularly about keeping the pink pixels around character sprite.

Thanks
 
i use photoshop, paste sprites and order with the selection cursor, if you need help, send some rar and i view what to do to help.
 
You're totally right, Photoshop should be the best way to do it.
I will use it.

The only problem is my character have something like 800 sprites.
So, some automatised way would be good. Is there a way to do it with photoshop and adding them in alphabetical order.

Otherwise I'll do it manually. :)
 
Drop all your sprites on this website to make a sprite sheet fast and easy:
https://draeton.github.io/stitches/

Then once you are done editing you can use Alferd Spritesheet Unpacker to extract them back into individual frames:
http://www.alferdspritesheetunpacker.forkandbeard.co.uk/forkandBeard/apps/AlferdSpritesheetUnpacker/Download.aspx

The extracted frames will be unindexed. Use the record function in photoshop to index one of the frames, then use automate batch to apply to all of them and you are all set!
 
Viper Snake said:
Drop all your sprites on this website to make a sprite sheet fast and easy:
https://draeton.github.io/stitches/

Then once you are done editing you can use Alferd Spritesheet Unpacker to extract them back into individual frames:
http://www.alferdspritesheetunpacker.forkandbeard.co.uk/forkandBeard/apps/AlferdSpritesheetUnpacker/Download.aspx

The extracted frames will be unindexed. Use the record function in photoshop to index one of the frames, then use automate batch to apply to all of them and you are all set!

Awesome!
Thanks a lot.
I'll give it a try! :)
 
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