Strangely enough, the archive still shows up as corrupted when downloading using Google Chrome. I had to download it on my phone and transfer it to my PC. In any case, I finally played the game, and I have to say....
.... I absolutely
love this project. It is everything I wish ClaFan could have been. I didn't know the engine could do all of this, and I sincerely hope this project is finished.
My thoughts in no particular order:
Though the art obviously isn't professional quality, it's still quite charming. Very impressed that you basically did it all by yourself; there's a lot of hard work and effort here, and it shows.
Music selection is nice. I really like the inn theme in particular.
Speaking of the inn, having your NPC party members hang out was a fantastic touch. Even more impressive is that not only can you sleep there (with gold being spent!), you can edit your party members too. Excellent game design in this regard--though an ideal method would be a menu to swap out members Tales Of style, this works too.
The battles can use a little bit of polishing up, and I want to emphasize: just a little. Two small changes would a make a big difference.
First, have some sort of pause before the fighting begins. Give the player a second to realize what they're up against, and where the enemies are positioned. This can be remedied with a short animation... something like, "Ready? (delay 30-50) Fight!"
Second, space the enemies out at the start of the fight. In random battles, my character got hit immediately because they spawned directly in front of a monster. Make it so that all players/npcs are in the left corner, and all enemies in the right. Let the heroes charge into battle. Not only does it look cooler, but like I said before, it gives the player a second to collect themselves before the fight.
In towns, I would remove the walking animation altogether, and just make it so that you only run. The walk speed is pretty slow, and players will want to explore at a swift pace so that they can return to the combat.
Also in towns, make it so that npcs can be talked to again without exiting. It's easy to miss their dialog.
The character variety is excellent, and everyone plays very differently. This carries onto their AI behavior.
I noticed random battles only work in the desert area. I can't wait for the rest of the world map to get updated!
These are just my hot takes for right now, I still want to play and experiment more. But I'll say this much: you might have called me Master NickyP, but I assure you, this project has the potential to surpass anything I've ever made in this community. Well done,
@Blade Master. I truly look forward to more!