Yeah there is no guarantee what might happen with that guy.
Unfortunately, that's not going to be easy. You might want to reach out to Tux on NeoRaine forums,1Emulation.com, and see if he can help you out.Great job you are indeed well versed in the ways of Bushido.
OK now I need to use this table to extract the raw Japanese in game text. Be aware this next part is huge this is the reason the game has gone so long without a translation.
I really want to jump into the translation side of things now but that will be stupid. Once you have completed the translations I have to carefully choose combinations of characters as a single 16 pixel tile would be wasted on one character. This could add up quickly we have around 1700 tiles and the English alphabet has 26 characters so:
26x26 All lower case characters combi.
26x26 All capitals with lower combi.
26. A space followed by lower.
26. Space followed by capital.
26. Each char followed by a space.
26. Lower char followed by full stop.
26. Lower char followed by !
26. Lower char followed by ,
26. Lower followed by ?
Total=1,534
Almost at the limit and we still need tiles for numbers and single tile English also a lot of menu tiles use a single Kangi to represent something like a herb or armour also some special moves have dedicated tiles, so we will need a lot of dedicated tiles for menus too. If we can confirm a combination is not needed for example "aq" this will free up 2 tiles for lower and upper case combination for this reason it would be best if I wait for you to complete the translation first then I can check and leave out anything not needed to free up tiles.
I will get started with the text dumping but I don't have much free time, I will get back to you soon. @Exxis @David Tyler If you want to support us please find me some cheats so I can easily play though this game.