Recent content by AkuShadow

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    Scripted healing

    I dont know. I only know, no other way I have tried actually works. everything else either crashes the game or does nothing
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    Scripted healing

    This worked with without editing anything other than the character text file: @script void self = getlocalvar("self"); if(!self) return; int which = getentityproperty(self, "playerindex"); int hp = getentityproperty(self, "health"); int maxHP = getentityproperty(self...
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    Scripted healing

    I could swear Ive done this before without scripting.
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    Scripted healing

    Ok. I tested it out and it doesnt crash but it also doesnt heal from inside the characters text(Im assuming thats what 'inline' means) If by function file, you mean the files in the script folder, I can create the heal.c, like you asked and add it in the characters header but then how would I...
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    Scripted healing

    I tried again anyway and I found the crash was due to my error of putting: @script void self = getlocalvar("self"); //get the self var void health = getentityproperty(self,"health"); // get target's current hp changeentityproperty(self, "health", power+10); @end_script instead of @script...
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    Scripted healing

    I dont know how to do that. I feel like the mp works only because OpenBor has a built in way to do that. So maybe its something else I dont know how to do. Thanks any way.
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    Scripted healing

    The mp code works, when its changed to the health I just posted, it crashes.
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    Scripted healing

    anim run @script void self = getlocalvar("self"); //get the self var void health = getentityproperty(self,"health"); // get target's current hp changeentityproperty(self, "health", health+10); @end_script loop 1 delay 8 offset 80 129 bbox 60 93 20 40 frame data/chars/ken/run00.gif frame...
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    Scripted healing

    This is the error shown in the log:
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    Scripted healing

    @script void self = getlocalvar("self"); //get the self var void power = getentityproperty(self,"mp"); // get target's current mp changeentityproperty(self, "mp", power+10); @end_script @script void self = getlocalvar("self"); //get the self var void health = getentityproperty(self,"health")...
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    Scripted healing

    not to be rude here or nagging here, but I do not know how to make that work. I saved it as heal.c but the script im already using doesnt look like its using anything other than what I showed here. I dont even know how that script is working. This works: @script void self = getlocalvar("self")...
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    Scripted healing

    I have a script that restores MP: @script void self = getlocalvar("self"); //get the self var void power = getentityproperty(self,"mp"); // get target's current mp changeentityproperty(self, "mp", power+10); @end_script Is there a way I can make this script also restore HP at a slower rate? I...
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    Complete Strider X

    so the games are all gone?
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    Character Blinking

    Avengers United Battle Force. I didnt know how but I never share things I edit anyway. Unless the original creator wants something I did.
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    Character Blinking

    So it wouldnt be possible to use this for a charge animation or specific attack? Edit: I didnt see it in the character file but I looked in the stage files and found it. Thank you. I modded your game a long time ago just to add some colors. but I thought the game was cancelled.
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