Recent content by eryson

  1. eryson

    In Progress Nekketsu Kouha Kunio-kun Re

    Yeah I noticed that I could have elaborated better, since the game already shows how much damage the enemies inflicts on you too So, about this particular attack, I'd like to suggest something around 50 of damage instead of 26, because it's slow to catch, the enemy must be really close to you...
  2. eryson

    In Progress Nekketsu Kouha Kunio-kun Re

    The transit flows really smooth and naturaly, this stage is really pretty! Also I noticed there's a blue-haired girl that grabs you and delivers an crotch kick that sends you flying with a characteristic sound, maybe and attack like that could give more damage, do you thinks that taking 4 bars...
  3. eryson

    In Progress Nekketsu Kouha Kunio-kun Re

    Hehe nice Rugal chilling out there :3
  4. eryson

    In Progress Nekketsu Kouha Kunio-kun Re

    it looks really clean!!
  5. eryson

    In Progress Nekketsu Kouha Kunio-kun Re

    My only suggestion would be to make the whacko-throw and to-the-moon drop also hit other enemies that gets too close, much like other supers in the game. everything else is perfect!!
  6. eryson

    In Progress Nekketsu Kouha Kunio-kun Re

    any chance of any of them attacking with bags and chains like the original Kunio kun? or would be too much work to do? their designs are really pretty :3
  7. eryson

    In Progress Nekketsu Kouha Kunio-kun Re

    if be planned to have variations between biker or other enemies in this stage, something simple like a change of hair color or different eyes would do the job easily :D
  8. eryson

    In Progress Nekketsu Kouha Kunio-kun Re

    This super is really awesome!! where did it came from? (or what you used as inspiration??) I love grappling moves!!
  9. eryson

    In Progress Nekketsu Kouha Kunio-kun Re

    i understand these feelings about translators really well, For example, when I want to contact a japanese developer of a game I'm following, I always need to double-check to see if the translator is not writing any mess, because a really common error translators does is mistaking who's the...
  10. eryson

    In Progress Nekketsu Kouha Kunio-kun Re

    pretty sure he actually wanted to say that he's unsure if managed to express well what he wanted to say, since english might not be his native language ;3
  11. eryson

    In Progress Nekketsu Kouha Kunio-kun Re

    man this stage looks so much fun! How many of these bike stages are planned to have in this game?
  12. eryson

    In Progress Nekketsu Kouha Kunio-kun Re

    hahahah I know him!!!
  13. eryson

    In Progress Nekketsu Kouha Kunio-kun Re

    Probably Hasebe will be my favorite character, she seems a huge load of fun to play!! Hiro as a character that uses mainly kicks seems really interesting and unique, I'm curious to see how it will looks like :3 also, Who's this guy?!?!
  14. eryson

    In Progress Nekketsu Kouha Kunio-kun Re

    and Tokki is how rabbits are called in korean, right? :D I took this reference on a certain very famous korean gacha game :V Also welcome back!! we missed you (ಥ_ಥ)
  15. eryson

    In Progress Nekketsu Kouha Kunio-kun Re

    the color additions make things much better and vivid! I know this stage is just a test and I guess it will be considerable longer than the video, But it already looks so much fun that the video feels even shorten than it is hahahahaha What do you thinks that adding a generic car like these...
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