Recent content by Exegesis Vetusta

  1. Exegesis Vetusta

    Sprites displaying incorrect colors.

    I wanted to try making a game for a console that I owned, that´s why chose the dreamcast, also, is really easy and cheap to get one in Japan :p I kinda understand the dreamcast hype since it was innovative for it´s time, but people take it as peak console gaming, i guess. I will work around 16...
  2. Exegesis Vetusta

    Sprites displaying incorrect colors.

    Sorry for annoying again. But i changed it to 16 bit colourdepth and incredibly, worked. Thank you so much everyone.
  3. Exegesis Vetusta

    Sprites displaying incorrect colors.

    OOOH, a global palette? And where can I find or indicate to use that palette? Also, Yes, i am using a 8bit colourdepth on video.txt
  4. Exegesis Vetusta

    Sprites displaying incorrect colors.

    Now, tried to export a colour table with photoshop. This one and indicated it right there and still the same happens.BTW, i watched the Digital brilliance hour tutorials and it was very helpful with everything, so far this is the only issue i´ve had.
  5. Exegesis Vetusta

    Sprites displaying incorrect colors.

    I used only the TXT, but, how could i make it so it doesn´t load her palette as well? I already used "palette none" on it.
  6. Exegesis Vetusta

    Sprites displaying incorrect colors.

    Thank you so much! About the colision commands, I do know how to change those from newer format to the ones DC can read, since I edited a character previously with CMT and crashed the game. This is the .txt im using for the character, I used Kula as base, could that mean something?
  7. Exegesis Vetusta

    Sprites displaying incorrect colors.

    Hello, it´s the first time I use Openbor for a game, I am currently making a project for the Sega Dreamcast, I´ve been following tutorials and adressing the RAM limitants such as using an Old Build, no scripts, a 4:3 240x320 video, and gif image using 128 colour palettes. Got the game running on...
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