Thank you for the reply. I researched a different method and managed to solve it.
anim freespecial45
offset 238 177
@script
void self = getlocalvar("self");
int r;
if(frame == 0)
{
r = rand() % 10; // 0–9
if(r == 0) // 1 / 10 = 10%
{...
For example, I want to use the same command, but have it trigger anim freespecial2 with about a 90% chance and anim freespecial3 with a 10% chance.
I would appreciate it if you could tell me how to implement this.
Yeah, I modified it that way. Thanks as always.
I don’t really know any code, and because of the language barrier I can’t properly read the manuals either.
I’m just taking existing OpenBOR games, modifying them bit by bit, and slowly digging deeper into how things work.
You often help me out...
I added a charge-up sound from The King of Fighters.
However, it’s quite long. Like in The King of Fighters, when you cancel while charging, I want the sound to stop immediately at that moment, but I don’t know how to do it.
I’d appreciate it if you could let me know how.
That’s fine. The summoned Thunder Cloud is invincible anyway and only performs direct attacks.
I’m willing to try that approach.
If you could explain how to implement it, I would appreciate it.
I created a skill that summons a Sorceress Thunder Cloud.
As shown in the video, it is a type = npc that follows enemies and attacks them.
When the Thunder Cloud attacks, however, the score and combo count do not increase.
Is there a way for a type = npc summoned via @cmd spawn to grant attack...
Like the D&D wizard’s Magic Missile, is it possible to make it fire 4 projectiles at low level and 7 projectiles at high level?
For example, can it be set so that at low level it uses anim freeSpecial2, and at high level it uses anim freeSpecial22?
Also, is it possible to have no skill at low...
For example, if clearing the normal game unlocks the special game menu, or if a menu is locked on the first playthrough and becomes unlocked after meeting certain conditions,
I would appreciate it if you could tell me which file and which part handle this.