Thank you.
I agree, Mugen is easier for beginners. The moment I downloaded the tools I was sprite swapping Marvel characters and testing them right away in the MCM days.
I am scratching my head with OpenBor tbh.
The default 2d template. I tried opening the pak and everytime there is an error.
Usually in Mugen when I open the def file everything is laid out.
Thank you for this. I will read the tutorials in the mean time.
I don't know if I could make the leap from Mugen to OpenBoR. Since I started with sprite swapping KFM to become something from copying codes of different creators.
That aside, Is there a simple Contra template for newbies like me?
Just plain shoot what is in front of me. No advanced fancy 360...
The links are dead though.
Just in case someone upload the file again. Should the file go straight to the main folder or I create a system folder for it?
Edit: It say's it can go to the save folder. I still don't have the file.
I can't achieve the desired effect. Mine does not work. I swear.
In the old android version. You can make the screen very small so the buttons don't touch the screen.
I just installed the 6391 version. The scale does not work. No matter what screensize I choose.
The screen stretch works though. But it's not enough. The buttons are just too big. It hinders the view for the celphone. On tablets it's the same.
The game I'm testing is Zvitor's new X-Men...
Thank you for the fast response, DCurrent.
The older Android OpenBor releases have the resize feature but I can't play Zvitor's newer releases with it.
So I am forced to use the newer Android ports which removed that useful resize feature.
It's a real dillema for Android users.
Hello I am new here.
I just wanted to report that the latest Android OpenBor does not allow screen resizing.
As a guy who mostly play on Android devices now. It get's a bit annoying because the buttons almost cover half the screen.
Why would they disable such a useful feature? Almost every...