Recent content by NED

  1. NED

    In Progress Nekketsu Kouha Kunio-kun Re

    Absolutely excellent !! This is Misuzu now !!
  2. NED

    In Progress Nekketsu Kouha Kunio-kun Re

    Nice progress. Misuzu theme is well done, but sounds slightly too heroic/heroes-like. (arrangement, perhaps) Usually it have more like a impressive crazy feeling.
  3. NED

    In Progress Nekketsu Kouha Kunio-kun Re

    Already looking good! Keep it up.
  4. NED

    In Progress Nekketsu Kouha Kunio-kun Re

    Excellent work with Hasebe. I like her Tetsuzanko super. However somethink is very repetitive in term of BIG sound. The "powerful HIT" sound. This sound is used for jump kick etc. and I think perhaps it could be used only for the special/super moves? (suggestion) And replace it with a "medium...
  5. NED

    OpenLOG - Live Log Viewer

    Very interesting ! Can you guys telle what can be the uses of that? Any exemples? Usually I use the log file to check after a crash what happened. (even if 75% of the times I cannot understand what's wrong...)
  6. NED

    In Progress Nekketsu Kouha Kunio-kun Re

    I absolutely love the sukeban style archetype. ^^ Even if my favs are the unmaked without the long skirt. But both gives good varaiation. 5 and 7 particularly looks good. And 8 looks almost like a sub boss ^^ Yeah, last time you did female enemy character was for your 2DFM Kunio game. Nigh...
  7. NED

    Canceled Openbor Sailormoon

    Hey, Do you have a working link for this edit ? I used your link there but seems like it does not work.
  8. NED

    In Progress Nekketsu Kouha Kunio-kun Re

    Yes. I just feel like it works good in your game.
  9. NED

    In Progress Castlevania, Waltz of Sorrow v1.5

    Thanks for the cleanup. It was not even needed to optimize the code or something. BTW I don't remember having requested an upload ^^; only asking why it was so freaking heavy, but sure the cleaned version is finally here. Thanks again, perhaps it would make more people whant to try this...
  10. NED

    In Progress Nekketsu Kouha Kunio-kun Re

    Great job! And I like the transition between fight level and bike level!
  11. NED

    In Progress Nekketsu Kouha Kunio-kun Re

    The preview looks bit blurry to check pixel detail, but looks good.
  12. NED

    In Progress Castlevania, Waltz of Sorrow v1.5

    Thanks DC, I was about to give him a feedback (before he even replied my question about the size) And my feedback ib basically what you said. Actually many "errors" of game design since the first enemies. The unskippable scenes are the stuffs that usually makes me stop playing a game. (there...
  13. NED

    In Progress Castlevania, Waltz of Sorrow v1.5

    wow 2.3 GB! it can certainly be optimized. What make's the demo so heavy?
  14. NED

    In Progress Nekketsu Kouha Kunio-kun Re

    Don't worry. I was talking about MY english skills. (Because english is not my language) I think your use of english is ok ingame. No problem at all. Sometimes when I express something hard, I may use 'weird words' in my english. ^^
  15. NED

    In Progress Nekketsu Kouha Kunio-kun Re

    I absolutely love your work on Riki. Nice moves and references. And all of that with the great Kunio No banka remixes music... Once again, this proves that our community can makes better beat'em ups than the actual games companies that tries to surf on the retro beat'em up trends. your game is...
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