Nevinchik's latest activity

  • Nevinchik
    Nevinchik replied to the thread Complete Golden Axe Remake.
    Characters' special moves bypass blocking, or their range is huge. What do you think - would it be a good idea to limit special moves...
  • Nevinchik
    Nevinchik reacted to SuperFlyBoy's post in the thread Complete Golden Axe Remake with Like Like.
    I had a playthrough last night of ver.1.5 and ohh boy, even at this stage of development it's still very impressive and enjoyable...
  • Nevinchik
    Nevinchik reacted to kimono's post in the thread Complete Golden Axe Remake with Like Like.
    It's worth considering, as there's a regeneration mechanism that allows you to regain health when there are no more enemies. This health...
  • Nevinchik
    Nevinchik replied to the thread Complete Golden Axe Remake.
    One more question - are there any plans to add palette selection for friendly NPCs in the near future? I think it would really spice up...
  • Nevinchik
    Nevinchik replied to the thread Complete Golden Axe Remake.
    Will both versions of the boss Hellstrike be available? The non-true Hellstrike is slower than the true form and deals less damage. He...
  • Nevinchik
    Nevinchik reacted to shirakani's post in the thread Complete Golden Axe Remake with Like Like.
    We're only halfway there. It'll finally be the true Golden Axe game when all 4 games have been integrated and everything is highly...
  • Nevinchik
    Nevinchik replied to the thread Complete Golden Axe Remake.
    Congrats on the release, everyone! Really grateful to have been part of this journey. This is literally the Golden Axe game I dreamed of...
  • Nevinchik
    Nevinchik reacted to kimono's post in the thread Complete Golden Axe Remake with Like Like.
    Public version 1.5 is finally here! - 32 playable characters (instead of 3 in 1.4) - New Skeleton select (with blood + stage 0 WIP)...
  • Nevinchik
    Nevinchik reacted to shirakani's post in the thread Complete Golden Axe Remake with Like Like.
    For #1, that can be done but will require editing every enemy to have a breakout counter. Something that can be looked at for ver 1.6...
  • Nevinchik
    Nevinchik replied to the thread Complete Golden Axe Remake.
    1) Balance feedback - exploit damage: By interrupting basic attack combos before they finish and repeating, you can keep enemies...
  • Nevinchik
    Nevinchik reacted to shirakani's post in the thread Complete Golden Axe Remake with Like Like.
    This will work. But for it to be effective we need to solve that AI bug that makes them all bunch up on the same Z plane. Else it...
  • Nevinchik
    Nevinchik reacted to shirakani's post in the thread Complete Golden Axe Remake with Like Like.
    That is actually how it works now, just not automatically or programmatically. Mob HP is manually defined on a level/stage basis as...
  • Nevinchik
    Nevinchik replied to the thread Complete Golden Axe Remake.
    It would be cool if HP increased depending on how far the player has progressed through the levels. There's a system like that in Golden...
  • Nevinchik
    Nevinchik replied to the thread Complete Golden Axe Remake.
    A couple of months ago I suggested a great solution: add the option to set the number of lives separately for each NPC, for example from...
  • Nevinchik
    Nevinchik reacted to kimono's post in the thread Complete Golden Axe Remake with Like Like.
    Thanks for the feedback, and that's why gameplay videos of the entire game are important because they can highlight certain elements...
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