Recent content by PS_VITA

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    Seeking an Unrestricted Mod

    @Bloodbane Been gaming for an hour in v4, and everything's smooth sailing—no major glitches so far. Noticed one enemy stays down longer than others, but that might be intentional rather than a v4 issue. By the way, do you have any wide screen settings in mind that could work across most...
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    Seeking an Unrestricted Mod

    Got it! Totally get where you're coming from. Since you're the brains behind the game, I figured you might spot some potential hiccups in v4. Anyway, gonna dive into testing it out today, see how things roll. Oh, and I'm thinking about adding widescreen support—could be a slick upgrade. I'll...
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    Seeking an Unrestricted Mod

    @Bloodbane -btw- how hard would it be to port "Escape from Guha." To OPENBOR V4? Could you provide some insight into the feasibility and logistics of porting 'Escape from Gucha' to v4? I'm curious about the challenges involved in transitioning the game to a different engine.
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    Seeking an Unrestricted Mod

    Apologies for the confusion, everyone. I've identified the issue – the Zip file uploaded by @Bloodbane contained a guha.cfg file that didn't align with the code in the data/menu.txt file. It seems that @Bloodbane mapped his buttons using the num pad keys: 8 (up), 4 (left), 6 (right), and 2...
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    Seeking an Unrestricted Mod

    Sorry I meant as in if a new player ever opens the Module for the first time. I think it's in the menu.txt attached - It now reads: renamekey moveup Up renamekey movedown Down renamekey moveleft Left renamekey moveright Right renamekey jump Jump renamekey attack Shoot...
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    Seeking an Unrestricted Mod

    Hi @Bloodbane, @Die_In_Fire was right about the control scheme - Is there a way to default the game to always open with the settings of "UP, DOWN, LEFT,RIGHT"? Instead?
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    Seeking an Unrestricted Mod

    I'll try this soon, but what exactly did you change it too?
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    Seeking an Unrestricted Mod

    Thank you for your support! While Super Metroid isn't a survival horror game, I'm excited to craft an original IP blending the map style of Clock Tower and Resident Evil with beat 'em up elements. Balancing this mix will be a challenge given my experience primarily lies in games like Double...
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    OpenBOR 4.0

    It's amazing to see the evolution from the last official release to the truly legendary 4.0 version. Awesome Work!
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    Seeking an Unrestricted Mod

    Hi and Happy new year! I've been contemplating creating a survival horror game with a slow-paced Super Metroid vibe. While the mod I'm seeking doesn't necessarily have to match the exact style of the game I'm envisioning, I'm on the lookout for any independent mod that can serve as a...
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    Your favorite annoying enemies in a beat em up?

    Bring on the four-legged foes! 😄 I've got a soft spot for enemies that taunt or chuckle when they get the upper hand. Vendetta games nail that vibe perfectly
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    OpenBOR 4.0

    Congrats on OpenBOR 4.0 release! Amazing job on years of work & 1,000+ updates!? Cheers to this milestone!
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    Awkward Silence in Gaming: How Loading Screen Music Can Save the Day

    Thank you @O Ilusionista, And is my first time hearing about endlevel.c . So I will test this later, but to set the same flag Null on enlevel.c the code would have to look something like this... void main() { while(getlocalvar("musicPlayed") == 1) { setlocalvar("musicPlayed", 0); } }
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    Awkward Silence in Gaming: How Loading Screen Music Can Save the Day

    Hi @Kratus Below is the loading.c script I have and the "menu.ogg" music can be heard when the game loads for the first time. void main() { while(getlocalvar("musicPlayed") == NULL()) { playmusic("data/music/menu.ogg",1); setlocalvar("musicPlayed", 1); } } However when I select my...
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    Awkward Silence in Gaming: How Loading Screen Music Can Save the Day

    Hi @Kratus Do you mind taking a look at this post I made Oct 18, 2020, https://www.chronocrash.com/forum/threads/can-music-play-during-the-loading-screen-unsolved.4716/ I had forgotten I attempted this along time ago. I just never got around to making it work. Could you test it on your end not...
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