Recent content by Viper Snake

  1. Viper Snake

    ChronoCrash Modders Tools

    I would really like the ability to use this editor with my Castlevania project, but it has never been able to load in any version of this editor and I'd like to know why. I've been able to load other projects of mine without issues. Older versions would just instantly close, at least I now have...
  2. Viper Snake

    control_rumble

    I've been trying to use control_rumble(int port, int ratio, int msec), but I don't think it is actually a part of openborscript. I'm not really sure how to add it; I would really appreciate it being added if that is the case. It would also be nice to have a flag to disable the hard coded rumble...
  3. Viper Snake

    Is anyone using alpha masks?

    I've only used this in 2 frames of animation but it is useful when needed.
  4. Viper Snake

    OpenBOR v3.0 Build 6385 (Android/PSP/WII/WINDOWS)

    Include a default .config with your game when you distribute and bind screenshot to something else.
  5. Viper Snake

    OpenBOR v3.0 Build 6330 (Android/PSP/WII/WINDOWS)

    Windows build 6325 crashes if I have my 4 port controller adapter (http://skunx7.wixsite.com/bliss-box) plugged in, it worked fine in build 4750. From the log: Warning: Unable to initialize rumble for joystick: 4PLAY PORT in port: 2! SDL Error: Haptic error Unable to create effect
  6. Viper Snake

    OpenBOR v3.0 Build 5676 (Android/PSP/WII/WINDOWS)

    There was no issue with the webms, they play just fine. EDIT: Disregard what I said about my game getting a black screen, I simply forgot to include a critical file. The strange buttons and messed up audio is still a problem though.
  7. Viper Snake

    OpenBOR v3.0 Build 5676 (Android/PSP/WII/WINDOWS)

    Touchpad is now permanent! There's unfortunately new problems though. The attack1 and attack2 buttons now behave very strange...attack1 incorrectly plays the animation for attack2, it's inconsistent and only happens on certain buttons. It's possible to still get attack1 to play correctly by...
  8. Viper Snake

    Android Gamepad Support

    Up, Down, Left, Right inputs are still not permanent. Everything else is.
  9. Viper Snake

    Android Gamepad Support

    You can get stuck because up and down don't work until after you choose "ok", the touch controls become unbound because the gamepad replaces them so you become stuck. The only way around is to just bind only one direction and re-enter the config so that you can actually use it. Everything, on my...
  10. Viper Snake

    Android Gamepad Support

    Tested the new build and it still has all the same problems in my previous post except "P2 Unknown 12" is no longer being spammed in a glitchy way.
  11. Viper Snake

    Android Gamepad Support

    OpenBOR shows "P2 Unknown <key>" when trying to remap the analog sticks, dpad or L2/R2 triggers on a Moga Hero Power. These "P2" remaps do nothing at all no matter the input they are mapped too. All other buttons work (including the buttons where you push in the stick like a L3/R3) and show a...
  12. Viper Snake

    OpenBOR v3.0 Build 4682 (Android/PSP/WII/WINDOWS)

    My moga hero power works on the old builds with default settings and I have the same problems as bwwd with the last one posted. In some of these test builds all buttons work but the dpad/stick has not worked in any of them.
  13. Viper Snake

    OpenBOR v3.0 Build 4682 (Android/PSP/WII/WINDOWS)

    It is the windows port.
  14. Viper Snake

    OpenBOR v3.0 Build 4682 (Android/PSP/WII/WINDOWS)

    The latest build 4753 is playing all audio at ludicrous speed: https://twitter.com/ViperSnakeX/status/978441002158575616
  15. Viper Snake

    OpenBOR v3.0 Build 4453 (Windows/Wii/PSP)

    Entities that are supposed to be removed using @cmd suicide will often stick to the screen forever (usually in the first frame of the animation, though there are exceptions) until a new stage is loaded. This has been a minor problem for awhile because it was rare, however in build 4646 it...
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