The demo is great. It's a giant leap over the first game.The TakeOver 2 comes out this year in 2026! I was not expecting this!
Indeed! I played it and it is already a huge improvement over the first game which is already good. There's actual weapon variety. Combos now have wall bouncing. You can kick enemies when they're on the ground. Right now there is only one selectable character, and it's Ethan, but clearly these move sets have been expanded. The same will apply for either a new demo when they have the other characters, or when the game actually comes out.The demo is great. It's a giant leap over the first game.
The demo is great. It's a giant leap over the first game.
Yeah, the other characters. Ethan does play most similar to the first game, but he's got a few tricks and cool tech. The game has a parry button and works like you would expect it to do. There are executioner finishers via pressing RB, if the mook you're fighting is dizzy. Others can get caught in your execution, if they walk right into it.I like a lot of the new touches, but it does seem to missing something.
More of a 9/10 for me. A 7/10 would be Final Vendetta.. First game was alright felt like a 7/10 to me.
Fight forever is a classic in the making but this take over game is overrated by using too many good elements times five.It's like the game wants to be lots of things at the same time. Too much blood, too dark and too saturated colors as well. I agree on the "every screen edge is a wall" new era syndrome is annoying, all enemies ricochet all over the place looks simply stupid, worst example is Shredder's Revenge, but seems these days is mandatory. Enemies feel pretty stupid, there is no need to telegraph all of their attacks. Characters falling on the ground and pulling out too many debris from the most minimum fall is also silly.
Cool music tho, I would have expected a different graphics settings from it, somehow.
Call me crazy, but I am watching several elements from Fight Forever on this as well as from many other games from the community.
It's like the game wants to be lots of things at the same time. Too much blood, too dark and too saturated colors as well. I agree on the "every screen edge is a wall" new era syndrome is annoying, all enemies ricochet all over the place looks simply stupid, worst example is Shredder's Revenge, but seems these days is mandatory. Enemies feel pretty stupid, there is no need to telegraph all of their attacks. Characters falling on the ground and pulling out too many debris from the most minimum fall is also silly.
Cool music tho, I would have expected a different graphics settings from it, somehow.
Call me crazy, but I am watching several elements from Fight Forever on this as well as from many other games from the community.
I must be the odd one out on this entire forum, as I love everything about this game. I admit that they are going excessive on the blood goop, but otherwise I either don't have an issue or disagree with it being too dark in terms of color. I was able to see just fine, and I didn't change the brightness at all in the settings for the demo. I love how juggling works, and I don't mind the wall bounce. The parrying was unexpected but not unwelcome. I'm excited for this game and nothing's gonna keep me down.Fight forever is a classic in the making but this take over game is overrated by using too many good elements times five.
I liked the game a lot, basically I felt at home due to many SORX mechanics being present. The only issue in my opinion is the excessive usage of special effects.I must be the odd one out on this entire forum, as I love everything about this game. I admit that they are going excessive on the blood goop, but otherwise I either don't have an issue or disagree with it being too dark in terms of color. I was able to see just fine, and I didn't change the brightness at all in the settings for the demo. I love how juggling works, and I don't mind the wall bounce. The parrying was unexpected but not unwelcome. I'm excited for this game and nothing's gonna keep me down.