Classic VS : (Discussion)

hhaha the new molten fatality looks sick.
About the state page, try to give some empty room for the data. Everything is so close to everything, its a bit hard to read.
 
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“Extra Techniques” should also list air throws and movement techniques like wall jumping or double jumping, as not all characters have them. Also, will Punisher Warzone get the profile screens too?
 
Here are the final things that will be included in Update 7. Haggar will be added as new DLC and I've completely recoded him to fit into the game so he plays a lot better than the Punisher game version. I've also added a few new moves and a idle animation to Haggar. Next announcement is another stage finisher, which is on J. Carn's alternate stage. To activate the finisher just finish the opponent on the last round with a normal attack on the ground or air (Near the weapon racks in the background). Last thing I wanted to say before I leave is that I've recoded all the older stage fatalities to activate and play better.

[youtube]
 
Sorry the game update got delayed, but the good news is that Akuma is joining the roster. That makes a total of 30 characters in the game which is a milestone. Here is an early preview of Akuma. I would say he is about 80% complete. Once he's finished I'll release the big update I've been promising.

[youtube]
 
Neat. Was wondering when and if you would come back, and I have a few things to say:

* Akuma’s Tenmakujinkyaku does have an official SF2 style sprite via X-Men COTA. I feel like maybe the one you use currently could be used for a different strength level
* Is an Oni mode planned? I feel like maybe a move where he transforms into Oni with a randomized outcome works better than Oni being a full-on mode though.
* I’m honestly kinda surprised you didn’t add a new female character like Nakoruru or Yungmie.
 
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Neat. Was wondering when and if you would come back, and I have a few things to say:

* Akuma’s Tenmakujinkyaku does have an official SF2 style sprite via X-Men COTA. I feel like maybe the one you use currently could be used for a different strength level
* Is an Oni mode planned? I feel like maybe a move where he transforms into Oni with a randomized outcome works better than Oni being a full-on mode though.
* I’m honestly kinda surprised you didn’t add a new female character like Nakoruru or Yungmie.
I'm so glad you mentioned the X-Men sprites for Akuma because I completely forgot about those. I don't have plans for an Oni mode for him. My time is very limited nowadays and a bunch of my plans had to unfortunately be put on hold. So I'll just be working on newer characters that I have the most ideas for and updating older characters to a complete state.
 
I'm so glad you mentioned the X-Men sprites for Akuma because I completely forgot about those. I don't have plans for an Oni mode for him. My time is very limited nowadays and a bunch of my plans had to unfortunately be put on hold. So I'll just be working on newer characters that I have the most ideas for and updating older characters to a complete state.
Now I’m starting to wonder about some of the plans you had to put on hold?
 
Starting this preview video I will be showing off some new moves for Akuma since the last video. I'll also preview some of the older moves since they have been updated, so might be worth another look. Below I'll list what's new.

Added :

Hyakki Shuu : A twirling move where you can choose a variety of attacks. (There's even a Hyper attack option.)
Empyrean's End : A counter attack based on a move from SF6. (Potential to bounce opponent off the wall.)
Demon Armageddon : Hyper attack based on SF4 Super Art. (The move is slow but you also you can't be hit.)
Raging Demon : A level 2 Hyper Attack. (I might want to try and make a SF6 variation of this in the future as an option.

[youtube]
 
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