Added a wrapper to compensate random case variations in several places that were case sensitive.
This change affects Windows only and will help if your files use case as if it's insensitive (for example declaring a frame with "Frame" one time then "FRAME" the following, and so on).
@MKLIUKANG1
Various bug fixes (reports by @maxman and @mwhaley1985 )
Added entity count in library panel ChronoCrash Modders Tools @O Ilusionista
- Ajusted exit code to better enforce settings saving process when closing the app (before the process could get killed before it finished) @tightninja
- When "@end_script" was placed after " } " on the same line, the parser could miss it and get derailed. Now it should not @O Ilusionista
In Edit -> Settings -> Application you can now change the font for the whole GUI ( @tightninja guess this is what you wanted)
Bug fix walls interactive dots not showing : ChronoCrash Modders Tools @O Ilusionista
New feature :
- As before search bar in left panel (file selector) will first find matches in the files that are opened. But now, it can also find matches in the files that are not opened, if you press "Return" after the first batch of results.
Addressed these bugs :
ChronoCrash Modders Tools @maxman
ChronoCrash Modders Tools @mwhaley1985
ChronoCrash Modders Tools @tightninja
Misc :
- Adjusted backup system so that all calls are async/threaded (some were not, which could freeze the main thread a bit)
Fixed this bug ChronoCrash Modders Tools @maxman
Fixed this bug ChronoCrash Modders Tools @danno
EDIT : made a typo in version number, it's 0.7.10.1
- Added "Heading" button in "Text" view (next to undo / redo buttons)
- This button lets your insert a text-formatted heading that helps you landmark your file in meaningful sections
- Crucially, those headings will appear in the content indexer panel (right panel)
- When you click on a heading in the content indexer panel, it will move the text to its location
- Reciprocally, when you double-click anywhere in the text, the content indexer panel will highlight the associated section
I can potentially add a system of levels (Heading level 1, heading level 2, ...) and nesting (in content indexer panel) if some of you are really interested about it.
- Text and Animation editor : New option to hide animation labels in selector didn't work when using local settings (settings loaded from game folder). Now fixed @Bruce
- Level Editor : added checkbox to lock geometry and checkbox to lock entities @O Ilusionista
Note : I know there is a minor bug in the right panel when those checkboxes are on and you "select" walls/entities, but it's nothing serious, you can bypass it by changing tab. I tried to fix it before uploading but it's not straightforward, so I'll try to fix that later.