Project FGC is designed to be a cooperative fighting game for people who suck at fighting games, but still enjoy them. If you're familiar with Street Fighter Alpha 3's "Dramatic Battle" mode, it's a similar concept. The gameplay is fairly streamlined with simple inputs for specials and supers, and plenty of opportunities to juggle opponents. Stages are also strictly on a 2D plane, to stick with the fighting game motif. Most characters sport a standard 5-hit combo string and at least two specials, with everyone having a super (dubbed in-game as "EX Attack"). Additionally, there's both aerial and crouching attacks, plus a counterattack if you hit the block button while in your pain animation.
"FGC" in the name stands for either "fighting game character" or "fighting game community," whichever your fancy. To stick with the theme, I'm only adding characters that traditionally originated from a fighting game--so you won't see anyone like Wolverine or Mario.
The few people who have tested so far said it's really fun. Stay tuned as I work towards a release.
"FGC" in the name stands for either "fighting game character" or "fighting game community," whichever your fancy. To stick with the theme, I'm only adding characters that traditionally originated from a fighting game--so you won't see anyone like Wolverine or Mario.
The few people who have tested so far said it's really fun. Stay tuned as I work towards a release.