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  1. S

    anim victory also for npcs

    I had read it before of asking. Thank you but I have not clear the two points that I wrote to Bloodbane.
  2. S

    anim victory also for npcs

    Hi @Bloodbane, about npcvictory3 Kassar has this script: anim follow1 # victory @script if(frame >= 2){ void self = getlocalvar("self"); void Vict = getglobalvar("Victor"); int Ani1 = openborconstant("ANI_IDLE"); if(Vict!="V"){ setidle(self, Ani1); } }...
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    Add the partner menu of streets of rage 2 by Kratus in all OpenBOR games.

    It's true. I'm sorry. Take care of yourself.
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    Add the partner menu of streets of rage 2 by Kratus in all OpenBOR games.

    Hi dear @Kratus ! I noticed that through your partner menu, if the NPC loses a certain amount of health (from 3 hits dealt by the player Max) and has the subtype chase (follow caller manual), it doesn’t pick up the food. But if I change the subtype to follow (follow caller automatic), it does...
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    A pet NPC that attacks enemies on command.

    Item meant as a weapon?
  6. S

    A pet NPC that attacks enemies on command.

    I'd say that is enough. :) Is it possible insert the word "call" and arrow above the ally, if one wants, like partner menu system of Kratus? In another thing: why in mess.txt in the script anim follow2 @script if(frame == 1){ void self = getlocalvar("self"); int Part =...
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    A pet NPC that attacks enemies on command.

    @Bloodbane About the script NPiKir.c. As you know with the codes I make various tests. I noted that, if spawn another partner in a second moment, only this last one can be commanded by me and not also the first one. I'd like that the first partner have the same behave of the second one like the...
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    A pet NPC that attacks enemies on command.

    [/CODE] Thank you very much. I tried and works. :)
  9. S

    A pet NPC that attacks enemies on command.

    No, I didn't.
  10. S

    A pet NPC that attacks enemies on command.

    Thank you Bloodbane :) . I tried your demo and at the stage 4 I noted that: 1) If player dies, l'npc does not execute anymore the command with attack2 but keeps the last assigned behavior, even though I put these scripts in its header file to make its parent remain the player. 2) In...
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    A pet NPC that attacks enemies on command.

    Yes, I mean this. :)
  12. S

    A pet NPC that attacks enemies on command.

    Yes. I mean this: I'd like that the NPC attacks when the player plays an animation.
  13. S

    A pet NPC that attacks enemies on command.

    What I would like is to have also: When the player presses a button, the succubus has as hostile the enemy. The succubus then returns to following the player when the player represses the same button (hostile becomes none). I want the succubus attacks with the player doing any animation change
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    Solved AI attack priority, or: "ok stop taunting and punch me"

    I didn't understand where to put this line: @cmd randomAnim 30 0 "ANI_FOLLOW1"
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    aimove: difference among normal, wander and boomerang

    Which is the difference between wander and normal?
  16. S

    anim victory also for npcs

    @Bloodbane I tried the version 2 of NPC Victory and I found some bug from 3' 45'': when I defeated the boss and I broke the obstacles that have BossDed, the player and npc performed anim victory but they did not come back to anim idle, so I had to go out from the game and restart from stage 4 by...
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    anim victory also for npcs

    @Bloodbane Doing experiements, I saw that if there are 2 bosses and one of them dies, the level finishes and the player with npcs perform anim victory. If one of two bosses is defeated, the other one also dies. I'd like that anim victory is performed when all bosses are defeated.
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    To learn to make scripts

    Hi, I'd like to know: to learn to make scripts have I to start from here? Noobs guide to scripting Thank you in advance.
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