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  1. Okamijoe

    Solved Multiple SoundFX in the same animation

    Thank you so much! I have one more request: In some instances I really need to specify only one sound effect I want to stop, can you give me the code which lets me define the sample path (like in the pausesample method)? If it's not too much trouble, of course.
  2. Okamijoe

    Solved Multiple SoundFX in the same animation

    Yes, it works with this one (Build 7123)! Should I use this version of the engine, or is it a Dev-Build that's just for testing and not stable yet?
  3. Okamijoe

    Solved Multiple SoundFX in the same animation

    Oh, I'm using Build 6391, which I believe is the latest one. I have not tested it with other builds.
  4. Okamijoe

    Solved Multiple SoundFX in the same animation

    @Kratus First of all, thank you for your script examples! I tried this new code, but unfortunately it crashes the engine as soon as it reaches the set frame again. The log says this: Any idea what could cause this?
  5. Okamijoe

    Solved Multiple SoundFX in the same animation

    @Kratus @DCurrent Thank you for helping me out with these examples. I'm not a programmer, so please bear with me. I tried the script, but I'm getting some strange results, pretty sure I made a mistake somewhere... First of all, here's what I'm trying to do: My character charges up for an...
  6. Okamijoe

    Solved Multiple SoundFX in the same animation

    Hello, I'm a bit confused after reading the manual, especially when it comes to using multiple .wav files in the same animation. sound {path} {path} points to a sound effect. The sound will be played as soon as the next frame is reached. You can declare more than one, in different frames that...
  7. Okamijoe

    graphic file formats

    Hello, I got some questions regarding frame file formats, the manual only touches this subject very briefly: Now I'd like to know a bit more about using one file format over the other, what are the advantages of using .png over .gif? File size? Better handling of the color palettes? Faster...
  8. Okamijoe

    Manual Updates

    Hi there! I've come across a couple of things that do not work like described in the manual. I tested it with build 6412. - blockfx The engine does not accept a different path or filename other than block.wav. If block.wav is missing in the sounds folder, it plays simply nothing - no matter...
  9. Okamijoe

    Animated MP bar

    Hello everyone! I'm trying to create my very first OpenBOR game, and was wondering if there is a way to display the MP bar as an animated loop working exactly like it would as a default bar (same measurements and all). I figured it would only be possible with script, which as an absolute...
  10. Okamijoe

    Manual Updates

    I see, thanks for clearing that up. I thought the engine would crash/give an error if you would assign random numbers to commands which don't require any values instead of ignoring it.
  11. Okamijoe

    Manual Updates

    In some mods I found "nodrawmethod 1", but the manual does not mention any values associated with this command. O Ilusionista, could you please add an explanation which numbers are valid and what they do?
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