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  1. S

    Solved To play an animation when the player gets a life to achieved score

    @Bloodbane @maxman I resolved. To the scripts update.c and endlevel.c I added void main(){. Thank you.
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    Solved To play an animation when the player gets a life to achieved score

    Yes, I created update.c only for these lines.
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    Solved To play an animation when the player gets a life to achieved score

    Hi @Bloodbane , I did as you wrote but I have this error: Script error: data/scripts/update.c, line 2: Invalid external declaration 'if' (in production 'external_decl') if(openborvariant("in_menuscreen") || openborvariant("in_titlescreen")){ ^
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    Rearrange color map in Gimp does not work. Why?

    Hi, when I want to change color position the dragged color returns to its starting position. Why?
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    transparent icon background in the game

    @danno thank you. I resolved :)
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    transparent icon background in the game

    I would like the background of this icon in the game not to be transparent but to be the same blue colour as the icon. What can I do?
  7. S

    Firing an invisible projectile that only hits the nearest enemy

    I don't want use real projectile because in the game The Punisher (Arcade) is not present.
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    Firing an invisible projectile that only hits the nearest enemy

    Hi guys, I would like to know if it is possible to fire an invisible bullet that only hits the nearest enemy because with the system I have put in my character, everyone behind on the same x-axis is also hit. As you can see at each frame I stretch the attackbox by 53 pixels to 315. Thanks in...
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    Solved To play an animation when the player gets a life to achieved score

    Thank you for your quick response :).
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    Solved To play an animation when the player gets a life to achieved score

    Hi, @Bloodbane reviewing your answer above, I had some doubts: 1) I think score1.c must be declared in the character header: data/scripts/score1.c 2) If I already have a script in an animation, is it possible to insert another one? Example: anim idle @script .... @endscript @script ...
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    Add the partner menu of streets of rage 2 by Kratus in all OpenBOR games.

    Hi @Kratus , how are you? In my new game there are two types of food: salty food (with heath value) and sweet food (with mp value) but the cpu partner does not pick up sweet food. I have tried with the think script but it does not work.
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    different music at the final "stage complete"

    Hi, I want to put different music in the final "stage complete" like saying the game is over. Is this possible? Thanks in advance.
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    alternative map does not work

    Hi, I have this enemy and his relative alternative map. When I put in the level the alternative map (spawn ..., map 1, coords ...) the enemy is all black. Thanks in advance.
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    eliminate p{1}mp {x} {y}

    Thanks to you I resolved.
  15. S

    eliminate p{1}mp {x} {y}

    I put in levels.txt p{1}mp 999 -999 but the mpbar is always visible.
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    eliminate p{1}mp {x} {y}

    Hi, Hi, as I already have an mp bar below the player rpg-style I would like to remove p{1}mp {x} {y}. In levels.txt I put #p{1}mp 999 999 but it doesn't work. Thanks in advance.
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    Solved you can'hear the hitfix

    @DCurrent resolved the problem. I had written wrong the name of the file audio 😂. Delete the topic.
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