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  1. Piccolo

    ChronoCrash Modders Tools

    No those are just backups. The setting file is "cmt-settings.ini", but it is only present in your mod if you said "yes" to "CMT load and save settings directly from this project folder" Not sure what the issue was if you don't have this file though.
  2. Piccolo

    ChronoCrash Modders Tools

    Not sure either but you can probably fix it by either resetting your settings or tweaking settings manually. For settings files location : ChronoCrash Modders Tools Resetting settings = delete the settings file Tweaking setting = open settings file and edit/remove what is causing the issue I...
  3. Piccolo

    ChronoCrash Modders Tools

    Yeah will definitely need the file to fix this. I remember you reported a bug with a popup that wouldn't go away. But I fixed it, it was the popup when you edit a file externally and it asks for a reload. Sometimes it was bugged in Windows and would ask to reload infinitely. This one is...
  4. Piccolo

    Chronocrash Modders Tools - Changelog 0.6.30

    Exact same build with a minor tweak to "frame and ticks counter" computation to accommodate for animations that have multiple identical frames. @O Ilusionista
  5. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.6.30 Read the rest of this update entry...
  6. Piccolo

    ChronoCrash Modders Tools

    I notice some sprites are reused multiple frames in your examples, it probably has to do with that. I'll look into it ! EDIT : yeah got it the frame index calculation was clunky and based on properties. So if two frames had the exact same properties, it would take the first frame. In your first...
  7. Piccolo

    Chronocrash Modders Tools - Changelog 0.6.30

    Addressed the following requests : https://www.chronocrash.com/forum/threads/chronocrash-modders-tools.2467/post-102437 https://www.chronocrash.com/forum/threads/chronocrash-modders-tools.2467/post-102489 @O Ilusionista
  8. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.6.30 Read the rest of this update entry...
  9. Piccolo

    ChronoCrash Modders Tools

    Yeah it's probably among the little things that was not mentioned explicitly in the change log
  10. Piccolo

    ChronoCrash Modders Tools

    It would mess with some part of the code I don't want to mess actually, this is why I put a "Header" button on top, next to the "add" and "remove" button. It acts the same as clicking on the "header" in animation selector.
  11. Piccolo

    ChronoCrash Modders Tools

    Ok I think I fixed it in the code, will be in next revision that I'll post later ;)
  12. Piccolo

    Chronocrash Modders Tools - Changelog 0.6.29

    Mugen char converter : adjusted the extractor to ignore missing parameters @maxman
  13. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.6.29 Read the rest of this update entry...
  14. Piccolo

    ChronoCrash Modders Tools

    This error means there is a formatting error in the delays of some animation. Send the mugen character in MP so that I can check
  15. Piccolo

    ChronoCrash Modders Tools

    Hey Bruce, yeah nothing new it's exactly the same false positive mentioned before : ChronoCrash Modders Tools And the "virus detection" seems to be pretty random from all the reports I get. A lot of users suddenly get the virus warning for one CMT update even if the update was built with the...
  16. Piccolo

    ChronoCrash Modders Tools

    Great !
  17. Piccolo

    Chronocrash Modders Tools - Changelog 0.6.28

    Level Editor : - Entities Z order (which entity is displayed in front/behind of which) was based on spawn order, now it's based on Z coords as it should @dantedevil
  18. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.6.28 Read the rest of this update entry...
  19. Piccolo

    ChronoCrash Modders Tools

    Hum yes I just checked and the visual Z ordering was missing, so it just took spawn order to define which entity should be behind which. I fixed it in the code, I will publish a quick update later. Great to read that everything else work for you now ;)
  20. Piccolo

    Chronocrash Modders Tools - Changelog 0.6.27

    Level Editor - script to change animation property will now properly work for animation with delay -1000 Entity - When an explicit offset only has "x" set and "y" missing, "y" will be set to 0 @dantedevil
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