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  1. Piccolo

    Chronocrash Modders Tools - Changelog 0.6.17

    - Added an option "Null collision reuse original format". When enabled, the animation editor will try to reconstruct empty collision (attack 0, attack none, bbox 0 0 0 0, and so on) with the original format that was set if data is still empty. It's enabled by default. - In "Edit -> Settings >...
  2. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.6.17 Read the rest of this update entry...
  3. Piccolo

    ChronoCrash Modders Tools

    And yes if for some reason the user really don't want the animation editor to potentially alter some lines, there is the ignore feature. Each line starting with one of the word in the ignore list will be ignored and left completely untouched. But of course it also means that the animation...
  4. Piccolo

    ChronoCrash Modders Tools

    It's because under the hood, the whole animation text is seamlessly reconstructed from the data model (not just the line that seem to change, in this case "attack 0" to "attack none") on each user interaction. There is a LOT of code that make sure no data is lost, which is why it seems nothing...
  5. Piccolo

    ChronoCrash Modders Tools

    If you edit your file in CMT "Text" tab editor it will never change anything in your code, let alone without your consent. Because it's basically a code editor. If you edit an animation in CMT "Animation" tab editor, you basically consent that the animation editor will reformat the...
  6. Piccolo

    ChronoCrash Modders Tools

    I think new OpenBOR builds do not show this. Anyway I can add an option to have emtpy collision be "attack 0" instead of "attack none" (same with bbox), but it will work exactly the same as "none" right now. That is CMT will write a null collision (attack/bbox) with only one "0" no matter how...
  7. Piccolo

    Chronocrash Modders Tools - Changelog 0.6.16

    - Level Editor : fixed a bug where "at" was loaded as 0 in right form @O Ilusionista - Entity Editor : fixed a bug where platform polygon would get disconnected and no longer triggered updates in animation text @bWWd - Projects : fixed a bug where CMT would always ask "legacy" question for...
  8. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.6.16 Read the rest of this update entry...
  9. Piccolo

    ChronoCrash Modders Tools

    I won't add support for keeping "attack 0 0 0 0" or stuff like that. Because for each line it forces me to keep track of which "0" value was explicitly set by user and which was simply implicit. "attack none" is much simpler and cover any attack line where all values are null, whether implicit...
  10. Piccolo

    ChronoCrash Modders Tools

    Yeah those are attacks property so they are inevitably processed by CMT. I think right now the ignore feature work only with first "word", so I might need to add two words to add support for ignoring "attack 0"
  11. Piccolo

    ChronoCrash Modders Tools

    Yeah before you wrote this message I managed to trigger it, but I don't clearly understand how it's caused right now. I'll deactivate some security maybe there is a hidden crash that we don't see
  12. Piccolo

    ChronoCrash Modders Tools

    Well the thing is there is none really. Sometimes there have been but it was due to bugs (like the empty line after existing animations). And of course CMT automatically rewrites attacks and bbox of anims you edit with it using a specific format, but there is no way I create code so that it...
  13. Piccolo

    ChronoCrash Modders Tools

    I can't trigger this, the new animations are still there when I follow this procedure I can"t trigger this either, platform is always updated no matter what. Maybe there is another factor involved. How many platforms have you got in these animations ?
  14. Piccolo

    ChronoCrash Modders Tools

    Ok I see what you mean. It's probably a Windows only issue. Better keep it disabled in the meantime then. As for the level stuff, I guess it changed when I added support for one property of wall that you asked about recently. Will look into the issue ;) EDIT : now that I think of it it's...
  15. Piccolo

    ChronoCrash Modders Tools

    There is only one legacy option and it's "Legacy mode (commands)". All other are not related to legacy (whether in relation to the engine or to CMT). The other options are just... well options :LOL: As far as the code is related, CMT is made to work the same from one version of CMT to the...
  16. Piccolo

    ChronoCrash Modders Tools

    I mentioned it several times : - It's in the lower left corner - There is an option dedicated to it ("Toggle focus mode on hover") - The option is toggled off by default in last release anyway ;) Maybe it works differently on Windows, I only tested the feature on Linux.
  17. Piccolo

    ChronoCrash Modders Tools

    Yes when every value in a collision box is null or 0, the parameters are shortened to "none". As far as I'm aware, it works the same in the engine. I don't think I understand your second point. In CMT, legacy is either on or off, and it doesn't make sense to have something in between because it...
  18. Piccolo

    Chronocrash Modders Tools - Changelog 0.6.15

    - The first time you load a project (since this update), CMT will ask you if you want to load (and save) settings from the project folder. - If you say yes, from now on, when using this project, CMT will read and save its settings from 'cmt-settings.ini' located in the project folder (the file...
  19. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.6.15 Read the rest of this update entry...
  20. Piccolo

    ChronoCrash Modders Tools

    I agree but it happens often when I add features requests (which this feature is), first there is no option (it's always on), then there is an option (to disable it), and then for some options (like this one) the default is changed. Yes. I don't think most people use the new version, but it...
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