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  1. Piccolo

    ChronoCrash Modders Tools

    Because it's deprecated, it doesn't make sense to have it as default. In any case it should never wipe data, just convert it to the other style (and be able to convert it back). I'm not saying it never wipes data but if it does it's a bug that need to be addressed. And the fact that resetting...
  2. Piccolo

    ChronoCrash Modders Tools

    Of course but the reason it was crashing in the first place is that they are soooooooooo many commands to handle. But yeah I can at least add missing values to a log, like the one there is for the level editor. EDIT : my bad, IT IS a property in level file EDIT2 : no it's actually an entity...
  3. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.6.14 Read the rest of this update entry...
  4. Piccolo

    Chronocrash Modders Tools - Changelog 0.6.14

    - Added an option to disable focus toggle when mouse hover in lower left corner (toggling focus mode will still work, but you'll need to click, not just hover with the mouse cursor) - Added a button to overwrite settings & cache location (the button is shown on the project selection menu, at...
  5. Piccolo

    ChronoCrash Modders Tools

    I can fix it yes. I checked the location in the code and it's due to a "facing" property without any value.
  6. Piccolo

    ChronoCrash Modders Tools

    It's a worse design I think (because users have to make sure they don't erase their settings with each update), and it makes sense only for the Windows portable version anyway. But I probably can add an option to choose the settings and cache folders, and you can set it to the same folder as...
  7. Piccolo

    ChronoCrash Modders Tools

    https://www.chronocrash.com/forum/threads/chronocrash-modders-tools.2467/post-98802
  8. Piccolo

    ChronoCrash Modders Tools

    The settings are not in Windows registry, refer to this to know where to find/delete them : ChronoCrash Modders Tools Also maybe you missed the news but in the "0.6.X" branch of CMT, a lot has changed under the hood. I published it as alpha at the start of the month, and as they were no...
  9. Piccolo

    ChronoCrash Modders Tools

    It's a feature requested by Bruce recently, but I can make it optional. Basically in the lower left corner you have a "FOCUS" zone. When you put your mouse cursor over it, it will hide some elements of the UI. And when you put your mouse over it again, they will reappar.
  10. Piccolo

    Chronocrash Modders Tools - Changelog 0.6.13

    Prepare PAK tool : will now ignore non-existing files referenced in models.txt @bWWd
  11. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.6.13 Read the rest of this update entry...
  12. Piccolo

    ChronoCrash Modders Tools

    Depends, is the non-existing file mentioned in models.txt or not ? If so it shouldn't stop the code indeed, but if it is not mentioned then it means there is an issue that needs to be fixed
  13. Piccolo

    ChronoCrash Modders Tools

    The first pass of the tool account for sprites loaded with scripts if the scripts are in the character itself (will add an option for external ".c" files later) AND if their path is not build with variables (for example "data/chars/joe/idle" + X + ".png" will not be parsed). The second pass of...
  14. Piccolo

    Chronocrash Modders Tools - Changelog 0.6.12

    Updated "Prepare PAK" tool so that you can now customize how the second pass work. The tool has two passes : - The first pass scans for sprites, palettes, wav, ... that are explicitly referenced in character models (txt). This pass is mandatory and not customizable - The second pass scans for...
  15. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.6.12 Read the rest of this update entry...
  16. Piccolo

    ChronoCrash Modders Tools

    In the meantime, I'm uploading a new update for this prepare PAK tool, that let you customize some parameters of the second pass. It still will remain pretty simple, but for most people the customization will be more than enough.
  17. Piccolo

    ChronoCrash Modders Tools

    Yeah I see what you mean. - The first pass scans for sprites, palettes, wav, ... that are referenced in characters models (txt) - But the second pass scans for "wav" files everywhere in chars folder (and subfolders), so as to include "wav" that are not explicitly referenced (because they are...
  18. Piccolo

    ChronoCrash Modders Tools

    No it doesn't. I think the only thing that is copied without filters is sound, and the reason is that those can be referenced with script/variable without every be full referenced (like for random sounds). EDIT : Here's the relevant code for PAK, it's pretty short, and you can clearly see that...
  19. Piccolo

    ChronoCrash Modders Tools

    It's in "Tools" (menu bar) then "Tool Dialog" then "Prepare PAK". There's also "Orphan finder" which is basically the opposite, but I'm not sure that one is finished. IIRC no one gave me any report for that yet. "Prepare PAK" is working I think, and there's a description of how it works built...
  20. Piccolo

    Chronocrash Modders Tools - Changelog 0.6.11

    Fixed this bug : ChronoCrash Modders Tools @bWWd
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