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  1. kdo

    Special move intro!

    @Bloodbane Can you help me make this happen? I have no knowledge of a script to perform this task :cry:
  2. kdo

    Special move intro!

    Exactly that way @Bloodbane !!!
  3. kdo

    Special move intro!

    Thank you for the help! But how do I do this exactly?
  4. kdo

    Special move intro!

    Hello guys, i need some help here. I know how to do a intro in special moves, like in Marvel x Capcom, it can be done with spawnframe and other methods. But the question is how can i make the special move just show this intro one time in the stage/level? the idea is when the player use the...
  5. kdo

    How is blocking supposed to work, precisely?

    Hi guys, I managed to make it work for the player. Thank you for all the help!!! holdblock 2 blockpain 1 guardrate 2 guardpoints 6 thold 15 The enemies attacks were guardcost 4 and his projectale 4 as well. I think its ok now. Another question, when the guard is broken a specific flash is...
  6. kdo

    Grabturn issue!

    Hi guys, when I put header grabturn 1 in the player something strange happens when the character grabs the enemy. the first grab is normal, however if the player turns the enemy to the opposite side, the enemy appears closer to the player, a few pixels, if he turns again the enemy disappears and...
  7. kdo

    How is blocking supposed to work, precisely?

    Thank you guys, iam using a old engine version to make games for old consoles like Dreamcast. @Grit i have tried like you said but no sucess yet. I keep trying... "will show screen shots of how I set it up" Oh! please, do it!
  8. kdo

    How is blocking supposed to work, precisely?

    Is there a game to download that uses this system or something like that?
  9. kdo

    Enemies that can use grab, throw and use block.

    Hello everyone, I'm trying to make an enemy have the grab, throw and block abilities to use against the player, but even with the animations and some settings the enemy just attacks the player without using any of these abilities. The enemy txt: name hunter type enemy health 100 speed 8 nolife...
  10. kdo

    Solved STRANGE BEHAVIOR OF ENEMIES

    Thank you for the info!!!
  11. kdo

    Solved STRANGE BEHAVIOR OF ENEMIES

    Hello everyone, I noticed that when the player is executing an animation that doesn't have a hit box, the enemies walk towards the left side of the scene as if they were chasing the player. This is very strange, there is no entity spawned there. This started after I drastically reduced the...
  12. kdo

    How is blocking supposed to work, precisely?

    I have the same problem here! But my player defend just one enemy atack , a projectile in this case, after guard one projectile the char plays the block pain aniamtion but doesnt plays guard break animation. The player has block,blockpain and guardbreak animations. holdblock 1 blockpain 1...
  13. kdo

    Depth strange case!

    Let me try this!!! Thank you @maxman .
  14. kdo

    Depth strange case!

    Hey @Bloodbane it works , but with setlayer 1 the other smoke spawned on the grownd looks always behind the player, with no setlayer player can be in front of the smoke or behind the smoke. Just take a look, the first image show the smoke with set layer 1 thats spawned some layer behind the...
  15. kdo

    Depth strange case!

    I made a test here and i could see that when i spawn the smoke entity, dont metter the X position, if the Y position is less than 131 the smoke is spawned behind the panel layer, if the value is more than 131 pixels there is no problem, the smoke goes in correct layer above the panel.
  16. kdo

    Depth strange case!

    No, in front of 5th smoke is only the panel ,there is no another entity , all others smokes just spawn correct some layer above the panel, but the 5th doesnt. What could be the correct setlayer value to give to all smoke to be spawned ? I made a smoke2 entity with set layer 950 just to test and...
  17. kdo

    Depth strange case!

    PS. The smoke at front panel is another entity .
  18. kdo

    Depth strange case!

    The images 1,2,3 and 4 the smoke goes ok but in image 5 its spawned behind the background layer, if i spawn another smoke its works in the same way.
  19. kdo

    Depth strange case!

    I'll attach some pics ASAP.
  20. kdo

    Depth strange case!

    OK! The Smoke entity: name smk type npc health 9999 nomove 1 facing 1 #gfxshadow 0 offscreenkill 10000 alpha 1 anim spawn loop 1 delay 12 offset 18 45 frame data/npcs/smk/1.gif frame data/npcs/smk/2.gif frame data/npcs/smk/3.gif...
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