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  1. kdo

    Solved NPC Spawn enemy sequance.

    Im geting creazy here....:ROFLMAO: didnt work yet, i tryed this: level: music data/music/cyber.bor levelscript data/scripts/reset.c background data/bgs/stg2/t2.png panel data/bgs/stg2/t1.png fglayer data/bgs/stg2/t3.png 0 -0.4 0 0 0 0 0 1 1 1 0 0 0 0 0 0 settime 0...
  2. kdo

    Solved NPC Spawn enemy sequance.

    I removed all enemys in the stage, but after follow 1 of the bandos script thr level ends. I dont know wgats wrong, i made a copy of Bando file and just changed the frame and doesnt work. name seg health 100 type npc nomove 1 1 defense all 0 animationscript...
  3. kdo

    Solved NPC Spawn enemy sequance.

    I have changed the @spawn function for spawnframe and it works, but the follows are not working, it stops after follow1.
  4. kdo

    Solved NPC Spawn enemy sequance.

    Im trying to use this: name seg health 100 type npc nomove 1 1 defense all 0 animationscript data/scripts/enemy.c load hunter anim death loop 0 offset 39 76 delay 12 frame data/npcs/seg/1.png frame...
  5. kdo

    Solved NPC Spawn enemy sequance.

    Bloodbane your demo works perfect, even in an old engine version. Btw, i couldnt make the bando script works in my mod. I think there is a script conflict. The npc that use your script is using another script to spawn an entity . animationscript data/scripts/enemy.c animationscript...
  6. kdo

    Solved NPC Spawn enemy sequance.

    Hey Bloodbane, do you have some demo with bando script working ?
  7. kdo

    Solved NPC Spawn enemy sequance.

    Thank you Bloodbane, but i have no sucess with it... log: Script compile error: can't find function 'spawnscreen' Script compile error in 'animationscript': spawnscreen line 15, column 12 ********** An Error Occurred ********** * Shutting Down * Can't compile script...
  8. kdo

    Solved NPC Spawn enemy sequance.

    Another error... Script compile error in 'animationscript': shooter2 line 288, column 3 ********** An Error Occurred ********** * Shutting Down *
  9. kdo

    Solved NPC Spawn enemy sequance.

    The engine crashes again.... take a look at log. log Total Ram: 2147483647 Bytes Free Ram: 2147483647 Bytes Used Ram: 5107712 Bytes debug:nativeWidth, nativeHeight, bpp 1920, 1080, 32 OpenBoR v3.0 Build , Compile Date: Nov 2 2014 Game Selected: ./Paks/bor.pak FileCaching System...
  10. kdo

    Solved NPC Spawn enemy sequance.

    The engine chrashes again, now with this log Script compile error: can't find function 'spawn04' Script compile error in 'animationscript': spawn04 line 32, column 12 ********** An Error Occurred ********** * Shutting Down * Can't compile script 'animationscript'...
  11. kdo

    Solved NPC Spawn enemy sequance.

    There were missing the libary folder with basic.h, spawn.h and target.h. Now i have it in the script folder, but after that the engine crashes again, but now the log shows some problems that hasnt before, if i remove the entity that use the script the game starts with no problem. Log Total...
  12. kdo

    Solved NPC Spawn enemy sequance.

    I trying to use tha script but engine crashes, the log show the menssage: Failed to parse script file: 'data/scripts/enemy.c'! I have the enemy.c inside the script folder, but iam using an old engine version to port for consoles, i could be the problem... or my enemy.c file.:cry:
  13. kdo

    Help with entity walk limit y axis.

    Hey Bloodbane , now it works, thank you so much!!! ;)
  14. kdo

    Help with entity walk limit y axis.

    I removed the speed 8 in the header, but didnt work, the entity moves from the right to the left and get out of the screen and dont come back. Is my header wrong?
  15. kdo

    Help with entity walk limit y axis.

    @Bloodbane , i've tried your script but the entity is apawned and go left out of the screen and dont flip and come back. Seems like it just perform the spawn animation. Take a look at my entity flag. name car type none health 9999 Speed 8 anim idle @script void self = getlocalvar("self")...
  16. kdo

    Solved NPC Spawn enemy sequance.

    Thank you Bloodbane, let me see this!
  17. kdo

    Help with entity walk limit y axis.

    @Bloodbane , how do i set up the code for this entity? i made a entity that move for one direction but but it not returns, using arrow or dasher the entity justo goat direction once.
  18. kdo

    Help with entity walk limit y axis.

    @machok i tried your idea with @cmd dasher, but it works only one time, the biker keeps passing right to left and left to right forever, this is what i need but in the corret position. The move command doesnt wok to limit the entity movement, it work to move the entity pixel per pixel at...
  19. kdo

    Help with entity walk limit y axis.

    @Steve Craft , i tried your script but engine chrashes, log info is " Failed to parse script file: 'data/scripts/cars.c'! " , iam using a old engine version to port the game to retro consoles, maybe this engine version doesnt suport your script or i've made something wrong. In entity header i...
  20. kdo

    Help with entity walk limit y axis.

    Wouuu!!! Thank you @Steve Craft , let me try your script so i tell you ok. Thankssss
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