Hey Bruce,
yeah nothing new it's exactly the same false positive mentioned before : ChronoCrash Modders Tools
And the "virus detection" seems to be pretty random from all the reports I get. A lot of users suddenly get the virus warning for one CMT update even if the update was built with the...
Level Editor :
- Entities Z order (which entity is displayed in front/behind of which) was based on spawn order, now it's based on Z coords as it should @dantedevil
Hum yes I just checked and the visual Z ordering was missing, so it just took spawn order to define which entity should be behind which.
I fixed it in the code, I will publish a quick update later.
Great to read that everything else work for you now ;)
Level Editor
- script to change animation property will now properly work for animation with delay -1000
Entity
- When an explicit offset only has "x" set and "y" missing, "y" will be set to 0
@dantedevil
Thanks. Well never say never, if I have more time, coming back to OpenBOR modding is something I'd like to do, but I have so many higher priorities right now, so until it changes I just keep in touch with the community through CMT :)
Sure, years ago I actually made various changes on a custom build of the engine to support particular features of my mod that weren't fully doable just using scripts.
But now, I don't have time to invest in the engine or even my own game for that matter. CMT I can manage because it's mostly...
- Level Editor : by fixing an offset bug in last update, another (and bigger) offset bug was introduced. It should be fixed now.
- Level Editor : animations IDs ("ANI_follow1", ...) in script parser are now case-insensitive, to match OpenBOR engine (I still advise users to keep a consistent...
@dantedevil Please send me your game source in private and I'll check. If this part is correct then it's probably that something is wrongly processed upstream.
@dantedevil @O Ilusionista It's very very likely that this is just a case issue. Probably the most annoying thing about OpenBOR is that it's case insensitive, but all the basic stuff to handle strings in CMT is not (like in almost all code/programs). I have to convert everything from OpenBOR...
- Re-enabled script processing in Level Editor (now spawn animations should be changed properly according to perform attack / change animation commands). There is also a new option to disable it manually, in case it causes issues @dantedevil
- Also there are some minor fixes and updates in...