This script works but - if new player model "Donovan" has no jump or no attack animation - the engine will shutdown when i try to jump or execute attack.
Do i need any flags with script or somewhere else so it behaves like modelflag 3 for weapons ? PLayer default model has lot of anims - but...
I want to bind entity and binding works when i bind in spawn animation but when i clone spawn animation and rename it follow4 - it does not work, entity is bind but is invisible and weird glitches happen like spawned objects dont display all frames... so maybe its some aiflag in spawn that is...
How to prevent that ?
I tried offscreenkill over 9000 , i tried subject_to_screen 1
Anyone had this issue ?
THe info in logs was never trustworthy for me, also it has my own icon so its probably my own build from who knows when,
I was curious if this was known behaviour and maybe i am missing...
What is Your solution ? When you fall into a hole - your binded entity is an orphan now and stays onscreen near the hole, and its untouchable. So, whats the cleanest way to solve this ?
Is there a pain anim specific to falling into a hole ? I wanted it many times, maybe there is something...
I want to do a barrel that gets destroyed mor and more with each hit, so 1 hit give it a scratch, next hit puts a hole and 3rd hit destroys it
What is the simplest most compact way to achieve this with single entity ? Last destroyed pic isnt included
I thought about storing entityvar and...
Player picks up weapon - item entity for the weapon disappears once GET anim is played and all is good - now im binding that picked up weapon to the player , the issue is - i cant do it from frame 0 cause it most of the time is not appearing, its the nasty frame 0 "bug" .
Some people know...
I want to have one entityt that can be deflected when you hit it so it travels opposite way and hits enemy back, its a projectile ,so i set it as npc, and when you hit it it should be able to hit enemy, so all works fine but it wont hit enemy back even if i set candamage by script or even when...
Dont use them, they leave leftovers onscreen sometimes when entity dies midattack or weird crap happens to its owner, just avoid
I would add note to manual to avoid this feature until this is fixed
you know the bug when sometimes stuff is not removed automatically and its stuck midair , this is...
Fontmaker, shadowcoord add for all anims in txt, offset shifter for all levels in folder, manual search , frame path generator for alphamask and regular frame paths and group generator, packer and music converter gui.
all in python so you only need python 3.10.9 for all of them, unless you...
24bit png background causes some major trouble for me when i use alphamask for frames , but bglayer and fglayer do not have this issue, theres weird fringe around character when its on top of background type image thats 24bit png.
Is only hope to create fake select screen ? Any simplest...
Any way to force it to always run and never stop to idle ?
Yeah it works when you dont give it idle but the dood still stops in place... playing his walk anim... yeah
And i dont mean arrow from side to side, i mean the one that just runs around causing a mess
also, how to disable enemies to...
Like in the title, what is the fatest way to test a game so i dont have to go through select screen and all that, just straight to level with my own character/
Also id love to have reload playuable character script, so it will update all animations and sprites for me, anyone does that when...
Hey gus theres literally 2 example sof clipping in drawmethod on forums, anyone managed to get it working? no matter what i set, its simply not clipping anything
lets say i want to clip 100x100 quad starting from character offset and clip to the right side.
REgular drawmethod, nonscript one...
Ok so in theory i can use bglayer as panel ?
Cause now i cant use background layer as panel cause background layer has own hardcoded speed which is strange at this point since eveyrything else got so customised that background layer is still with autoscroll or without autoscroll but with own...
I have some foods and stuff that i can share , feel free to use, no credit needed.Scale is mostly to fit cps2 .Im not sure if it will allow to download uncompressed images... ok i tested - it does, good , i will update this topic in future, community helped me a lot of times in the past so id...
hey, i want the walking speed go higher when i press down, and lower when i press up, but i cant figure it out, it works nicely with z values but with speed it doesnt work, maybe im doing it wrong, heres what i have using z , when i change it to speed and give min 22 and max 55 then it just...
IT compiles fine android or windows but separately, anyway, i tinkered with godot engine again, trying torecreate one of my mods but with time i realize that theres nothing else like openbor.
Godot doesnt have Z axis ! so most of the games are flat 2d games, kinda like on atari2600(!, depressing...
Hey guys im trying to make traces on snow but using drawsprite to save some cpu cycles instead of using new entity for each trace.
So theres like 10 copies of the same trace image , they need to be drawn one next to another, im trying to figure out a way to do that bu so far i cant find examples...
Hey guys im trying to find a way to create long rtaces that will be drawn in a way that wont piece them apart when steering my buttslides.
When im sliding straight then it looks fine, but when im steering up/down then you can see how disconnected they become.
Im using separate entities fired by...