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  1. xyz555

    Is it really possible to catch obstacle?

    Is it really possible to catch obstacle? I saw an author on a foreign website who seemed to have achieved this effect. I don't know if it is really possible?
  2. xyz555

    In fact, if the modified editor and engine are only for your own use (not for commercial use

    In fact, if the modified editor and engine were only for personal use (not for commercial use), I believe the problem would not be so complicated. Don't know if my idea is correct??
  3. xyz555

    Found An Editor Online

    I actually saw this kind of editor on the Internet And it is said that there is a special engine
  4. xyz555

    Is there actually a way to use scripts (to stop enemies, pick up food and score-increasing props?

    Is there actually a way to use scripts (to stop enemies, pick up food and score-increasing props?) because I think this is unreasonable. It affects the rules of the game too much. I feel this should be caused by the engine. BUG thank you for the help
  5. xyz555

    I have a question about the XY coordinates and direction of picked up items

    I have a script here, it is used in the get animation, it can make the XY coordinates of self, and direction, consistent with the item Used in the protagonist's get animation, the effect of this script can take effect However, on the contrary, if this script is used in the get animation of the...
  6. xyz555

    I hope that when self moves to the ent position, self can stop immediately

    Now this script can make self move to the ent of the specific name target But self cannot stop when it reaches ent position, I hope that when self moves to the ent position, self can stop immediately ( changeentityproperty(self, "velocity", 0, 0, 0); ) Or switch to animation ( anim idle)...
  7. xyz555

    About Shadow Script

    About Shadow Script This shadow script works pretty well but it has a missing It is impossible to put the target, including the shadow Please, seniors, can this script be improved? should be like this void target = getentityproperty(self, "opponent"); Put the target, including the shadow...
  8. xyz555

    number of weapons

    Hello, everyone i want to ask a question How many weapons does the engine support the protagonist have? Thank you for answering I wish you a happy life :giggle:
  9. xyz555

    Is it possible? Let self attack. When hitting another entity...

    is it possible. when self when the attack hits another entity. Instead of animating transitions, let self do other work I know that using followcond can make self transition the convert animation needed when the attack hits another entity But now if I need self to do other work (not convert...
  10. xyz555

    Solved Thank you, I would like to ask you my script

    Thank you, I would like to ask you my script void spawnscale(void vName, float fX, float fY, float fZ ,void scale) { void self = getlocalvar("self"); void vSpawn; int iDirection = getentityproperty(self, "direction"); clearspawnentry()...
  11. xyz555

    Convert inline to @cmd

    please tell me thank you I have a script here It allows the entity to be between certain frames and can reach the position coordinates I need it works perfectly But I don't know how can I convert it into @cmd way to use please all help :):):) @script if (frame==7){ void...
  12. xyz555

    Is there any way to detect the animation change

    I want self to be able to detect when terget is currently active When the painting suddenly turns to other animations, let self execute kill Is there such a script? thank you all😁
  13. xyz555

    Solved Please help seniors to see, thank you

    I want this when the target leaves the ground (fall) or (jump) or (tossentity) (self) kill script @script void main() { void self = getlocalvar("self"); void target = getentityproperty(self, "parent"); void a = getentityproperty(target,"a"); if(target,"a>0&&a<10"){ {...
  14. xyz555

    But now it's only (self) and (ent) directions, can't achieve synchronization

    problem solved Thank you very much !!! Thank you !!!
  15. xyz555

    Weird script doesn't work.......

    I have a script , it detects the appearance of four different entities, self will go to different follow. anim idle @script { void i=0; for(i=0; i<openborvariant("ent_max"); i++) { void ent = getentity(i); if((getentityproperty(ent,"exists")) &&...
  16. xyz555

    Script to judge the names of other players on the screen by self......

    I want to write a script for self to judge the names of other players on the screen, such as Guan Yu on the screen, self will go to the follow 1 animation @script if (frame==0){ void i=0; for (i = 0; i < openborvariant("maxplayers"); i++) { void p = getplayerproperty(i...
  17. xyz555

    Is there a script that can temporarily hide the avatar blood-sucking bar and icon.gif?

    Is there a script to temporarily hide the avatar lifesteal bar and icon.gif? Dear everyone, I have used them in my story during the game. Is there such a script? I want to show in the picture, When I am in the game, when some plots need it, I can hide it at any time. After the plot is over...
  18. xyz555

    There is an attack on the (anim grabforward)

    There is an attack on the (anim grabforward) I am using (anim grabforward) and I found a problem, it attack effect can only work on a single opponent But in some special circumstances I need to allow it (anim grabforward) to attack other nearby people Is there any predecessor, can you...
  19. xyz555

    that can detect the entity and make the entity play another animation when it touches a wall or an platform

    Thank you, seniors whether use script may detect entity and allow entity to play another animation when in contact with the wall or platform? thanks
  20. xyz555

    Detect different opponents and broadcast different attack animations

    I wrote a script to attack enemy with different name, hoping to play different animations, But he doesn’t seem to work, anim grabattack @script if (frame==0){ void self = getlocalvar("self"); void target = getentityproperty(self, "opponent"); void...
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