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  1. tightninja

    Is there a way to edit the OpenBOR save files?

    I am looking to test levels without having to play the game to get to them. How do I load into a level or at least edit a save file to start at a level?
  2. tightninja

    ChronoCrash Modders Tools

    Keep getting an error when typin gin the search box. Traceback (most recent call last): File "gui\main\everydayeditor.py", line 378, in searchTextChanged File "gui\main\everydayeditor.py", line 326, in search AttributeError: 'EverydayEditor' object has no attribute 'goToMode'
  3. tightninja

    I could use some help with edting the current sprites in UDD jut to have more fluid animations...

    I could use some help with edting the current sprites in UDD jut to have more fluid animations. Do you have steam? We should play sometime this week.
  4. tightninja

    Did you go to school for graphics design? Do you think you could edit the Ultimate Doble...

    Did you go to school for graphics design? Do you think you could edit the Ultimate Doble Dragon sprites at all?
  5. tightninja

    Yes that is the one I am modding. I have made it easier but still a challenge. The I just did a...

    Yes that is the one I am modding. I have made it easier but still a challenge. The I just did a test run on the last boss on a differnt branch. It took 7 credits just on final boss alone, lol. I am not sure why Mr.Q made this game so hard. I have my copy working with Steam remote play if...
  6. tightninja

    I am modding Ultimate Double Dragon right now. Have you ever played that mod?

    I am modding Ultimate Double Dragon right now. Have you ever played that mod?
  7. tightninja

    Hey I saw your post. What kind of game are you working on?

    Hey I saw your post. What kind of game are you working on?
  8. tightninja

    Fall{#} off by -4?

    I will try reducing the number to save on some memory
  9. tightninja

    Fall{#} off by -4?

    maxattacks and maxattacktypes are set at 200 in models.txt freespecials at 200 as well. for me to use fall9. I have to use attack13. I know the mod have 11 different weapons types which means 11 entities for a single player character. Maybe it is too much? Maybe there is a rogue script I am...
  10. tightninja

    Fall{#} off by -4?

    I just noticed that my anim fall# animations are off by -4. In other words attack.damage.type 11 triggers anim fall7 instead of anim fall11. I am not sure what is going on here. I know by default fall anim are from 2-10. (although max attacks are increased to 200) There is no...
  11. tightninja

    On the ground (hit fallen enemies)

    ilusion do you mind sharing your mount script? I have been creating grab moves by using them as really close attacks. The code below is how I made my stone cold stunner i t works well but the enemy is not grabbed. I am having trouble with slamstart, I dont understand the @cmd position...
  12. tightninja

    On the ground (hit fallen enemies)

    Ok good to know, thanks guys!
  13. tightninja

    On the ground (hit fallen enemies)

    Is it possible to right a script that will give a bbox to fallen enemies? I want to mount fallen enemies and utilize ground attacks, but would hate to have to put a bbox on every fall animation in the game.
  14. tightninja

    Childhood dream Toxic Crusaders beat 'em up...

    Dont let anyone else deter you, you determine your own success, you just have to put in the work. I honestly think most gamers have ADHD. I also believe ADHD isn't a bad thing. How ee it is treated as such. It seems to me most brilliant minds are autistic or ADHD. It about time we recognized...
  15. tightninja

    Block Unblockable attacks?

    Where do you declare defense? Is it on the player or enemy? I have a line like this that I am trying to change attack3 (unblockable) to blockable defense attack3 1 0 0 2 0 1 0 or should i just use defense.block.power 2 (in player or enemy model?) using 3.0 build 6391
  16. tightninja

    Draw Directly to Display

    The game was designed for 2 players only not 4. The lifebar script doesn't account for 4 players. When you enable 4 player mod it gets wacky pretty quick. Plus the liebars script disables a lot of the lifebar engine functions (wrap around, percent based etc). Therefore I am no longer using it...
  17. tightninja

    Draw Directly to Display

    I am trying to understand how OpenBor displays backgrounds and the game in general. Default resolution for game is 256x224 so most of the backgrounds are that same resolution (larger x value for scrolling levels). I notice when increase the resolution to say 1080p, the game world shrinks and...
  18. tightninja

    Hold Block - Face Different Direction

    Yes you are correct i woul prefer to hold the button. However, it isn't a deal breaker and especially with the DUCK freespecial. I wish we could cancel into "anim block" or "anim attack1" Is it posible to right a script to do that?
  19. tightninja

    Hold Block - Face Different Direction

    Yeah his game was great. I just wanted to change a couple of things. I have reached out to him, but he has been busy working on fight forever. This is my first time modding and programming, it's been fun and frustrating at the same time. I appreciate everyone's help. Invaluable advice. EDIT...
  20. tightninja

    Screen Quake on Regular Attacks

    For some reason I keep getting screen quaks on regular attacks. This didn't start until today. yesterday was fine. Not sur wat is causing the issues. I did create new weapon for the game yesterday. Sonny.txt is has the quake effect on all attacks. sonny kali is the new weapon that was create...
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