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  1. Piccolo

    Chronocrash Modders Tools - Changelog 0.7.8

    Previous versions of CMT tried to preserve files character encoding for files that were created outside of CMT. This could cause save/overwriting issue when trying to save characters that were not supported by the file original encoding scheme. Because this error occurred during the writing...
  2. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.7.8 Read the rest of this update entry...
  3. Piccolo

    ChronoCrash Modders Tools

    Does not trigger anything for me. + there is a backup system in CMT that stores every last revisions, and CMT never ever automatically save changes in a file that is open, the save has to be done by user. So two possibilities : - Possibility 1 (more likely) : if the error occurred when you...
  4. Piccolo

    ChronoCrash Modders Tools

    Probably, I'll look into it later
  5. Piccolo

    ChronoCrash Modders Tools

    From the location it's probably related to this kind of line in levels.txt : z {zmin} {zmax} {BGheight} Maybe you have an incomplete line "z" line ?
  6. Piccolo

    OpenBOR 4.0

    Another small issue, in openborscript.c : case _ep_hitbyid: { ScriptVariant_ChangeType(*pretvar, VT_INTEGER); (*pretvar)->lVal = (uintptr_t)ent->attack_id_incoming; break; } This is relating to the getter of "hitbyid". It seems "ent->attack_id_incoming" was...
  7. Piccolo

    OpenBOR 4.0

    There is a little issue/typo in ondoattackscript : as you can see below sometimes the local var referring to the "attack ID" is accessed through "attackid", and sometimes "attack_id". In most tutorials I saw this var is accessed through "attackid", but currently you actually have to use...
  8. Piccolo

    Custom types

    Nope actually pretty clear and to the point considering you also had to make it work with legacy/classic types behavior. This is why I wasn't understanding why it didn't work and led me to realize I just had the wrong commands names ! Ah, interesting ! :)
  9. Piccolo

    Custom types

    Hey DC, you might want to edit the wiki about this, didn't understand what was wrong with my setup of this, and turns out that the properties names are sometimes missing the "_group_" part in the docs. So for example, sometimes "faction_group_member" is just "faction_member", and so on. BTW...
  10. Piccolo

    Animation Property and Collision Development

    Just tried to run my old code with OpenBOR 4.0 today and portions of code related to this are causing issues. I checked the engine code to see how to adapt the code so that it works, but from what I understand some parts are missing. It seems since then you removed attack property from...
  11. Piccolo

    Chronocrash Modders Tools - Changelog 0.7.7.2

    Fixed this bug ChronoCrash Modders Tools @O Ilusionista
  12. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.7.7.2 Read the rest of this update entry...
  13. Piccolo

    ChronoCrash Modders Tools

    oh god yeah I just checked because it didn't make sense, and as it happens I made a huge typo in the last revision fix (the one for direciton leftright). It's an easy fix though
  14. Piccolo

    Chronocrash Modders Tools - Changelog 0.7.7

    - Level direction "leftright" now processed @dantedevil @maxman - Fixed this bug (I think not 100% sure) : ChronoCrash Modders Tools @O Ilusionista
  15. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.7.7 Read the rest of this update entry...
  16. Piccolo

    ChronoCrash Modders Tools

    Just as I mentioned to Dante, until I add it explicitly you can easily preview these levels by just make them "left". Unless I'm mistaken "left" and "leftright" are supposed to be exactly the same in the context of CMT, they only vary when you play as a game character in the engine.
  17. Piccolo

    ChronoCrash Modders Tools

    Yeah I don't think CMT process "leftright". If you put "right" instead it should work. If something is off probably switching the last option I added (for entity None) should do the trick. I'll add processing of "leftright" in next update.
  18. Piccolo

    Chronocrash Modders Tools - Changelog 0.7.6

    Fixed this bug : ChronoCrash Modders Tools @O Ilusionista and also fixed this bug (I think that was it, not 100% sure) : ChronoCrash Modders Tools @maxman
  19. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.7.6 Read the rest of this update entry...
  20. Piccolo

    ChronoCrash Modders Tools

    What do you mean by game mode ? EDIT : Oh I think I get it, some item in library that in not an entity or level but like a kind of folder item
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