Awesome!
I used in animationscript
@cmd summon "Ryu" 0 0 1 8
@cmd killSummon 8 1
It works well! Thank you very much!!
I also include my changes:
void summonC(void Name, float dx, float dy, float dz, char Alias, void Ani, int iMap, void Slot)
{ // Spawn certain entity and store it...