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    Compile OpenBOR engine on Windows

    Okay, I was now able to compile the OpenBOR Windows executable on Windows, but only by using Visual Studio Code, and by manually adding iOS header paths to CMakeLists.txt. It's probably better than nothing, so I'll share my solution here. It was roughly these steps: Install MSYS with MinGW. Use...
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    Compile OpenBOR engine on Windows

    Thanks for the replies. I had already compiled on Linux for Linux before, and it all went very smooth, and the binaries worked. Windows seems much harder. I'll have a look at the instructions for compiling on Linux for Windows. If anyone reads this who compiled successfully on Windows, it'd...
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    Compile OpenBOR engine on Windows

    Hi, I'm a newbie to compiling stuff on Windows, and I couldn't get the OpenBOR setup to work. I installed Msys64, downloaded the OpenBOR sources, made a build directory, and ran cmake. The output says build files have been written. I thought those files should include a Makefile, but there...
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    Spawn child entity within parent entity

    Yes, thanks a lot, that looks like it's what I'm looking for. Now that you mentioned it by name, I also found a page about bind: Bind – OpenBOR Wiki But where does the spawn01 come from, that you included here? Is it a standard function, and there's an API reference where I can look it up? Or...
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    Spawn child entity within parent entity

    Hi, I'm new to OpenBOR, and I'm looking for a script example where a child entity is spawned inside the coordinate system of an existing parent entity, and both have sprites. Like, a magic orb or symbol appears over a character's head, and then it always moves together with that character. You...
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