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  1. CRxTRDude

    Art CRxTRDude - Some art

    https://www.pixiv.net/en/artworks/104077029 Was inspired by a youtube video apparently. Plus this thumbnail was kinda hurried though it looks kinda nice looking. Wish pixiv would have separate pictures for thumbs. 😞
  2. CRxTRDude

    Art CRxTRDude - Some art

    So, its been long since Ive been here. Used to be pretty much active in OpenBOR development, some might know me from the Story System. But yeah, sadly IRL stuff have occupied more of my time and Ive gone onto other endeavors. Ive mostly done illustration stuff now, still chasing the dream of...
  3. CRxTRDude

    STORY SYSTEM for OpenBoR

    Malik is on point. There is a limit to the text object by default and to increase the limit means a complete overhaul. Nevertheless, the only thing to fix the StorySystem is to basically rewrite it with better programming and stuff. It's been a while though so I might not be up to task of doing...
  4. CRxTRDude

    Nikki Shore - Ghost Beneath the Ashes

    I know this is looooooong overdue, but here it is. Nikki Shore - Ghost Beneath the Ashes is out. For people who don't know, I've been doing this on the side here before. Although it's gotten through multiple (and I mean multiple) mediums, I stick to writing on this as it was faster that way...
  5. CRxTRDude

    STORY SYSTEM for OpenBoR

    Here's the newer version, update in the first post! Let me know what you think guys. Go ahead and pak the sample and try it on your phones.
  6. CRxTRDude

    STORY SYSTEM for OpenBoR

    I can confirm that the new Story System is pretty slow on Android. I was relying on the game updating every frame. What I did is basically add single variables. Probably this is slow on devices. I'll try to work that when I get the chance. You were using text objects or other things drawn on...
  7. CRxTRDude

    Making crowds in level

    I don't know if I've done it wrong or something. I have a crowd object that I want to place in the level, but when I run the game it seems it couldn't block the player at all. I tried using a bbox, but it doesn't block the player fully, just like 4/5 of the entire crowd entity. I want to...
  8. CRxTRDude

    STORY SYSTEM for OpenBoR

    Did you modify your story_define.h? I think I included instructions to modify indexed vars to vacant slots, because I included new variables for the typewriting. Specifically: #define story_typing 43 #define story_charlength 44 #define story_text 45 #define story_state 46 #define story_timer...
  9. CRxTRDude

    STORY SYSTEM for OpenBoR

    No, She's one of my original characters. I wrote a novel starring Nikki, Ghost Beneath The Ashes. It's on Wattpad, you can search for it. The very first syory starring her is called Pit Of Lies and you can find it on Wattpad as well nsw25 contributed to the first story
  10. CRxTRDude

    STORY SYSTEM for OpenBoR

    Finally, I've managed to get along and made the text typewritten! Damn, it's been a long time. It was like 3 years since touching OpenBOR again. With so many things going on in my life, my career as a nurse and Nikki Shore, I've gotten touch with this project and started digging around the...
  11. CRxTRDude

    Coexisting two MinGW builds for OpenBOR building

    Well, basically there are two things to do, either I would uninstall the MinGW that I currently have (backing it up of course) and then make the build.sh autodetect the mingw built in instead or maybe modifying the script to check first the tools directory instead of the directory that was in...
  12. CRxTRDude

    Coexisting two MinGW builds for OpenBOR building

    Oh yeah, I did try to build the new SVN ones, it still works on my android phone, so there's that. But I couldn't build a windows exe especially with the environment vars that I have point to the old MinGW.
  13. CRxTRDude

    Coexisting two MinGW builds for OpenBOR building

    Hey, I want to know how to make two MinGW coexist when building OpenBOR. ;) I already have a MinGW setup although I'm dubious as what I placed there (mainly because I also used it to build other things as well) and I want to use the ones in the SVN instead.
  14. CRxTRDude

    An indefinite leave ...

    So guys, I've been thinking about this, I've been here a while now, I'd say for two years now. But now, I think I'm going to have an indefinite leave from the forums, sad to say. I've been accepted by a hospital now, so I'm going to be focusing more on nursing than other things. I've been...
  15. CRxTRDude

    STORY SYSTEM for OpenBoR

    My scripting is a bit rusty unfortunately. Right now, I can only think of some ideas. One thing is to add some sort of timer. We already had some get tick function, we could put a little timer function that clocks out, say 2 seconds, and then using this, we could delay the story keys function...
  16. CRxTRDude

    STORY SYSTEM for OpenBoR

    I'll try to check the key input script. If there's something there that we could use, I'll tell you.
  17. CRxTRDude

    STORY SYSTEM for OpenBoR

    Damn, beat me to it. I was about to say that. Yeah, it's in the updated.c (That was like almost many months ago, my memory served me well apparently ...) @maxman, I think he knows what that is. it's just that he didn't know where the text is rendered.
  18. CRxTRDude

    Looking for this Castlevania..

    Is this a OpenBOR mod? From the looks of it, they cut off the title bar so I couldn't see if it is such. I'm dloading it though to check it out.
  19. CRxTRDude

    STORY SYSTEM for OpenBoR

    You only did say that is there a way for a different portrait to be used, not an animated portrait. Although it could be possible using animated gifs to give a sense of animation, what Sammy was proposing was the use of a external API to animate a 2d image into a model (Which is what Cubism is...
  20. CRxTRDude

    STORY SYSTEM for OpenBoR

    Live2D, or specifically Cubism, is an API, so you will need to do some appropriate changes over the software level that the script couldn't do. You're better off with static-ized version of the Neptunia portraits, that means assembling all the required sprites into a single image, which I know...
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