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  1. Gurtag

    followcond/anim

    that is awsome, thanks a lot for all the help man...
  2. Gurtag

    followcond/anim

    this one you posted above.. Code: anim freespecial @script if(frame==0){ void self = getlocalvar("self"); changeentityproperty(self, "opponent", NULL()); } if(frame==7){ void self = getlocalvar("self"); void Opp = getentityproperty(self, "opponent")...
  3. Gurtag

    followcond/anim

    sorry to ring the bell again man. the script to suplant counterrange is there a way to set condition? like if the hit gets blocked switch anyways?
  4. Gurtag

    followcond/anim

    nice, thanks a lot bloodbane
  5. Gurtag

    followcond/anim

    both sound nice, thanks alot for the help man.
  6. Gurtag

    followcond/anim

    been trying to implement an nemy blocking system since the standard one doesnt work well with high agresion enemies... my idea was to use counterrange to switch to follow# (blocking anim) when been hit at certain frames in non attack anims like idele/walk but as i sayd it doesnt work so the why...
  7. Gurtag

    followcond/anim

    works awsome thanks a lot bloodbane.. and since we are here i ask more :p since counterrange doesnt work here, is there a script to force its functionality in idle/walk/run? to switch to follow# upon been hit wich currently doesnt work with idle and walk, didnt test run yet...
  8. Gurtag

    followcond/anim

    is there a sample script about it? a mod to study? thanks for the insight man
  9. Gurtag

    followcond/anim

    hello guys.. is there a way to make enemys go to follow# after the original attack anim ends rater than jumping to it as soon as attack hits? or a way to set the switch frame?
  10. Gurtag

    How do i set bboxes and offsets

    you can use openborstats as a .txt browser/editor and visual suport for offsets, bboxes, attacks etc, this are the more common stable build 0.53 openBor statistics - Browse Files at SourceForge.net there a newer build with better load time etc build 0.67 but it gives false warnings if you have...
  11. Gurtag

    OpenBOR

    i know nothing of this matters but if it worth something i use 6392, and at the time it was along with similar numered builds, side worked by kratus if i recall correctly most notably(in my case) fixed an joystick maping bug, and and if i recall too they were superviced by you and eventully...
  12. Gurtag

    ownership on shot/throw projectiles by script

    got it.. thanks a lot man.
  13. Gurtag

    ownership on shot/throw projectiles by script

    hey ppl i noticed that when you shot by custknife you get to see the enemy health bar and the damage your projectile deals but you dont see anything when shoting by script, is there a way to fix this? like add an specific line of code to link the script to the entity that shots it? side...
  14. Gurtag

    hitflash

    allright man thanks for the advice...
  15. Gurtag

    hitflash

    well for one not having to create a new entity for every new hitflash needed.... as hitflash command only suports idle anim of the say hitflash entity, i could use diferent follows anims of the same entity for diferent hitflashes it would be quite usefull.. lets say i need a new hitflash for an...
  16. Gurtag

    hitflash

    sup guys, whanted to ask if there is a script for custom hitflashes, like been able to spawn an entity in anim followX if say attackbox hits...
  17. Gurtag

    GoW Trilogy Remake

    cant remember a remake i liked more or at least same as the original....
  18. Gurtag

    "Cadillacs and Dinosaurs" Chinese Remake

    exactly my thoughts
  19. Gurtag

    Z vs. Panel Interaction

    use selection tool on ps or other graphic sofware to mesure the image like this.. the number of vertical pixels from top of your image to the edge of the floor should be your zmin value in level txt ps: openborstats is an awsome tool.. just use it to navigate, acces and edit any txt file of you...
  20. Gurtag

    setlayer subject to spawn position

    yes of course, it works fine if i spawn it at Z0, it just display behind cyrax, it is not big deal, i asked in case there was an abailable functionality like the one i tryed to descrive ..
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