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  1. Gurtag

    text cancel script help

    worked.. thanks a lot man
  2. Gurtag

    text cancel script help

    hey guys, surfing the help forum came across this script by bloodbane to cancel text entity in to desired anim, tryed to mod it so it works with specific button imput in this case A4 but despite my brillants attempts had no succes so far, could you help me out? here the code.. anim follow1...
  3. Gurtag

    Throwing/Shooting Knives/Projectiles

    script def, or you can use several attack types in multiple attack boxes for diferent pain anims.. it rudimentary but it works and doesnt riquire scripts.. you can chek my mod for example Complete - mortal kombat outworld assassins XL or magass original mkoa, he is the one that did it that way...
  4. Gurtag

    ending bonus stage

    well i put the same script in to other entity, replaced the calls and cheks of player1 for 2 and spawned both entitys in the level. so far it works... every time player 1 or 2 dies it ends the level like intended... i know it is very rudimentary solution but my script knoledge is akin to a...
  5. Gurtag

    ending bonus stage

    been some time since this ;p . hey bloodbane if you hapen to see this sorry for been anoying but could you mod this script to work with multiplayer so if any player dies the level ends? sorry for the necroposting, got it .... thanks a lot for all the teachings guys
  6. Gurtag

    camera script

    oh 😅, lol thanks man
  7. Gurtag

    camera script

    hey there.. been using script for custom spawns and camera on a platform 2d level , works fine mostly but now trying to spawn player on the other side of map(far right) the spawn works but when seting the camera X parameter it seems to drag other spawned objects toward that direction messing up...
  8. Gurtag

    Hey I am slowly learning the OpenBOR I am making a Mortal Kombat Game There are not alot of people really using OpenBor it's a really good program.

    welcome, dont be afraid to ask in the help section, this comunity is full of awsome ppl and the engine is awsome too, you can prety much do anything with it once you get to know it.. looking foward to see you making your mortal kombat dream game
  9. Gurtag

    Solved endlevel item

    thanks a lot man that would come handy
  10. Gurtag

    Solved endlevel item

    i use branch for some endlevel items and stages just dont know hot to triger an endlevel event(terminate the level on demand).. i could try a way to wipe out all enemies on screen bu that would result in further complications in most scenarios. got it, thanks a lot damon.
  11. Gurtag

    Solved endlevel item

    hey guys.. again seeking wisdom. been using endlevel item to finish some levels.. but now i found it presents some limitations and wanted to consult ways to overcome them, the things is i am trying to make the endlevel item floating but the endlevel functionality doesnt work with antigravity, it...
  12. Gurtag

    script help

    allright man thanks a lot for the help, will need to study that as it looks kind outside the ususal scripts usage i work with(like if i knew jack.. about script or programing;p) but will try it out...
  13. Gurtag

    script help

    you mean like adding a timer to the killentity script? would try it out
  14. Gurtag

    script help

    hey there, on their own with no death anim and at certain time defined by lifespan script, i was trying to asemble the above lifespan code with freeself script with out succes so far...
  15. Gurtag

    script help

    i see thanks a lot damon, my challenge then will be to integrate it to the lifespan function..
  16. Gurtag

    script help

    thanks man will take a look and see if i can get it to work
  17. Gurtag

    script help

    hey guys i am using this script as timer to kill entities on demand at the desired laps of time, but i need to to just remove the entity instead of playing death anim, what piece of code am i missing..? void lifespan(int Value){ void self = getlocalvar("self")...
  18. Gurtag

    scenes question

    sorry if i dont understand what you mean(bad inglish), by scene you mean texts entities right? if that is the case you tipically spawn them in levels like you would spawn an enemy or object.. or in entitys animation with script or cutsentity command. btw i cheked you file and dont understand the...
  19. Gurtag

    Solved spawn ani with choose health amount

    got it to work.. this is the working code.. void spawnhealthani(void vName, float fX, float fY, float fZ, int Health, void Ani) { void self = getlocalvar("self"); void vSpawn; int iDirection = getentityproperty(self, "direction"); clearspawnentry(); setspawnentry("name"...
  20. Gurtag

    Solved spawn ani with choose health amount

    hey guys i have frankesteined this script, i still strugle to understand the basics of it.. i am terrible at undestanding its logic . . anyway since i cant get it to work i wanted to ask for help... my idea is to spawn say entity in follow# and with diferent health that its standard one, it...
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