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  1. Bruce

    Level Floor / Panel Question

    Hello guys, First of all, I am not familiar with Mugen, so please this is just a question. Please my apology if someone else already asked it before. I just came across 1 stage that I want to get some sprites from. I opened it in Fighter Factory software, and I noticed that the metal floor piece...
  2. Bruce

    How do I declare multiple spawnscripts per entity in the level?

    Hello guys, The manual says: spawnscript {path} This command defines which script to be run right after entity is spawned Can be declared multiple times In multiple spawnscripts case, script will be run from the 1st to the last I really have trouble understanding the wording or...
  3. Bruce

    Solved how to spawn an entity multiple times in the level with different start time (delay)

    I've been reading manual and learning how to create levels, but I just got stuck :-( I'm currently using this function spawn {name} 1 because I want to unload the model when the level ends. I am spawning the cheeering crowd entity 2 times in the kick boxing level. However, they both start...
  4. Bruce

    Level / Stage Blending Issue

    Hello guys, The hitflash_red with alpha 1 in the darker level always shows red. However when it comes to the brighter levels like the Desert level in the attachment, the hitflash_red color becomes orange! I even removed all the FX's in the level, changed panel to background, and tried with...
  5. Bruce

    Type Panel Overlapping Issue

    Hello everyone, Sorry if this similar question has been asked. I started learning how to create a stage (level). I created a simple desert stage (level) with the repeating dirt FX. When the level starts, the dirt FX (as a panel type) works just fine. After the stage starts scrolling, the dirt...
  6. Bruce

    My Openbor Game Preview

    First of all all, Thank you everyone who has been helping me whenever I got stuck. DC Kratus Piccolo O Ilusionista msmalik681 Bloodbane Maxman and the list goes on! This is the preview of my game. It is still far away from finish but 1 step at a time!
  7. Bruce

    changedrawmethod with "rotate" does not work, why?

    Hello guys, I don't know why this simple script does not work... Can someone please take a look at it? freespecial1 .... .... @cmd Rotate 25 ... ... void Rotate(float RotateAngle) { void self = getlocalvar("self"); int EntityDir = getentityproperty(self, "direction")...
  8. Bruce

    Swap between Main Model / EX Model

    Hello guys, Sorry if this similiar question has asked before. I kinda figured out of what I need to do, but I am not sure if I am doing it correctly. I did read about the transformation topic, but it is not enough information that I need and my situation is more complicated. Basically, I would...
  9. Bruce

    Memory Management Questions

    Hello everyone, First of all, sorry if any of these questions has been asked before. My project is very critical in terms of OOM issues that I have been having. I love having more sprites for smooth animations, but it looks like I can't do that in my high-res OpenBor game anymore. I don't have...
  10. Bruce

    Mono Samples For Stereo Tricks

    Hello everyone, ***** Notice: DC has a better and high level advanced scripts than mine, so go with his if you are able to learn it****** First of all, I really don't like mono sound... I know DC has come up with advanced coding tricks for panning mono samples to create stereo sound. I have...
  11. Bruce

    Packing data for xxx.pak, shut down with error log "Error loading level list from data/levels.txt"

    Hello everyone, Sorry if this similar topic has already created by someone else. I've packed my data folder for xxx.pak file with Neo Edit Pack 2021-09-12 and also with Paxplode Pack tools, but this pak file keeps on shutting down with error log "Error loading level list from data/levels.txt"...
  12. Bruce

    No Array VS Long Array VS Multiple Short Arrays?

    Hello everyone, I have a long list of short samples that I like to preload them. As far as performance and memory concerns, which is better? 1) No array list 2) Divide the long list of array into multiple short lists or 3) The other way around Thank you very much
  13. Bruce

    Out of Memory - Title, Menu, & Character Selection Screens

    Hello everyone, I've posted my question regarding to this issue in another topic, but I think it is better for me to create a topic and post all my code. I started learning how to add backgrounds and animations with arraylist to the title, menu, and character selection screens. If I just start...
  14. Bruce

    Solved How to setup #define values the right way?

    Hello everyone, I am seeing different methods to set it up from go_bys, and I always have questions about them in my mind. I do know they all work, but it's best for me to learn the right way at the beginning rather than copy and paste the code. Therefore, I have 4 methods below, can someone...
  15. Bruce

    Solved What are maxindexedvars, maxscriptvars, maxentityvars?

    Hello everyone, Sorry for the noob questions. "maxscriptvars", - gets maximum number of variables in each script which is accessible by index. "maxindexedvars", - gets maximum number of global variables which is accessible by index. "maxentityvars", - gets maximum number of variables in each...
  16. Bruce

    Offset issue, please help, thank you

    Hello everyone, First of all, I am sorry if this issue has already been asked. I seem to have issues with the offset being persisted when performing a skill after an air combo in the air. Everything works fine except the idle animation appears at the X offset from the first frame instead of the...
  17. Bruce

    Need Help with Slam Start, Position, Throw, Dropv (negative value)

    Hello everyone, As the tile says I am having issues with slam scripts and attack dropv - in the Openbor Template. I am trying to set up the air throw or air down slash, but for some reasons nothing works. I was able to make them work in the FF LNS, but not in the Openbor Template. dropv -7 1...
  18. Bruce

    Solved storeXvel & retrieveXvel() scripts

    Hello everyone, Can someone please help me understand these scripts? They were used in the go_bys, but I don't understand what they are or how they work. storeXvel function was used in the jump animation. Thank you very much. void storeXvel() { void self = getlocalvar("self"); int side...
  19. Bruce

    NB Renamer Software

    Hello everyone, I thought this software was very useful for renaming a bunch of files, so I would like to share it with you. It is free and it is working perfectly for me. You can download it from Microsoft Store. I am not sure if it has malware or virus or not, so you will have to scan it...
  20. Bruce

    Solved Issue with Switch() { case: }

    Hello everyone, First of all, I know this code works: switch(AttackType){ case 1: return break; case 2: return break; default : return break; } But This code is giving me an error...
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