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  1. Miru

    Squeenix-Taito Sells their Euro Studios

    https://www.polygon.com/platform/amp/23053137/square-enix-embracer-eidos-crystal-dynamics-tomb-raider So, Square-Enix-Taito-Eidos-Crystal Dynamics-Core Design has shed the non-Japanese assets of their company, leaving them as Square-Enix-Taito… so, while Gex in Kingdom Hearts is now impossible...
  2. Miru

    Lowtax is Dead

    https://forums.somethingawful.com/showthread.php?threadid=3984488 Lowtax, the founder of Something Awful, has died. Something Awful was a website that shaped the 2000s internet for better or for worse with things like "Photoshop Phriday" and various articles. Cracked before Cracked was a...
  3. Miru

    Rules on uploading other people's modules?

    Excuse me, but what are the rules on uploading other people's OpenBOR modules to the site? I notice a lot of the notable modules of years past have been uploaded by other users, and I want to contribute some more modules to the collection. What are the rules about uploading modules by someone else?
  4. Miru

    Nickelodeon All-Star Brawl

    This trailer came a while back; we have SpongeBob, Patrick, Sandy (of course), 2 out of 4 TMNT (the other two likely to join), Danny Phantom, Zim, Lucy Loud (1 Loud sibling down) and more. Apparently, the game has wavedashing and other advanced elements in the mix. My big disappointment here...
  5. Miru

    Sonic and HNK Crossover?

    https://www.sonicstadium.org/2021/05/youre-already-dead-in-sonic-x-fist-of-the-north-star-mobile-collaboration/ Well, this exists now. Pretty cool, actually. Especially given how SOR was inspired by HNK. In other news, a teaser for the next mainline title was released. Apparently they're...
  6. Miru

    Selecting colors within one layer in GIMP?

    The latest GIMP made an unwelcome change (to me) with how “by color select” works. Now it selects by color within the entire image, rather than just the active layer. How do I change it back? EDIT: It's "Sample Merged"
  7. Miru

    Mark Elliott (Disney VHS Announcer, and Sonic 2 Commercial) is dead

    https://nypost.com/2021/04/06/mark-elliot-voice-behind-disney-movie-trailers-dead-at-81/ You probably remember him from any US Disney VHS and early DVD releases before he left in 2008, as well as the Sonic 2 commercial; I really think this guy should be made a Disney Legend (I could do a...
  8. Miru

    Removing Digitization Artifacts with Color Work?

    This has made me rather curious about how to remove the various digitizing artifacts from digitized sprites to make them look more like standard pixel art, so they can work in more projects... It will take a lot of color work, and I do use GIMP, so does anyone have any tips on this?
  9. Miru

    [TUTORIAL] Color-Separation At The Sheet Level

    Ever wanted to do color-separation before creating an SFF? Wanted to get a quick jumping on point? I found an answer. The tutorial here is designed for GIMP, but can be handled with other software as well; https://www.youtube.com/watch?v=4lmmpz0RjyY You may need to turn up your volume for the...
  10. Miru

    Capcom-style pausetime by Jesuszilla

    Another useful tutorial I found on MFG, this one by Jesuszilla (developer of Blugen), which is on how to add a true Capcom-style pausetime to an attack. Got a frame of motion blur or oddly-extended limbs you don’t want to pause on...
  11. Miru

    Explodsive System (True Buffering) by Jmorphman and JustNoPoint

    While this isn’t mine, I just thought this tutorial by Jmorphman for a true buffering system in MUGEN would be really cool for more people to see: https://mugenguild.com/forum/topics/fix-all-your-command-issues-explodsive-buffering-system-180772.msg2366952.html#msg2366952...
  12. Miru

    Megaman Zero Tech Video

    The Megaman Zero series has a surprising amount of speed-running tech for players to find and enjoy, revealed in this video. https://youtu.be/-ZOwiB1qWXY The collections are also out now.
  13. Miru

    Art My Sprite Thread (Presenting: Megaman Ala MVC)

    Super Fighting Robot... in sprite form! MVC-Styled sprites: Inspired by Robot Master Mayhem, I did a bunch of MVC-style edits. Many of them were conversions from the infamous Rockman X-Over for iOS, which, if you shrunk them and reduced the colors, actually worked quite well in MVC-style...
  14. Miru

    [Tutorial] Negative Edge

    Discussion thread for tutorial.
  15. Miru

    Projectile That Goes Straight Up?

    I want to make a move based on the Gene Splice from the MVC series, where the character fires a projectile straight upwards on one frame of their animation. So, how do I make it so that the projectile flies straight upward?
  16. Miru

    Battletoads @ E3

    A new Battletoads was revealed at e3 after being announced a while back. Doesn't seem that interesting to me, but it at least has some new enemies.
  17. Miru

    Jaguar Variable Assault-type move?

    I want to make a sort of rekka move that functions akin to the Jaguar Variable Assault, with an input that only works at the end of the animation to trigger the other possible attack animations in the combo. How do I do this? What timing should be used for the cancel? I've tried cancel 90 99 1...
  18. Miru

    Bad News and Good News

    In terms of Bad News, the Sonic Movie Trailer came out. It seems to be very similar to the Dumbo movie released earlier this year. On the other hand, Intellivision is making a new console, The Intellivision Amico, promising the return of not only the original library but some old Genesis...
  19. Miru

    Stephen Hillenberg is Dead

    First Steven Hawking, then Stefan Karl, then Stan Lee, now this? And also Will Vinton, Bud Luckey, Steve Ditko, R. Lee Ermey, David Odgen Sitiers, Burt Reynolds, and more... Rest In Peace, Legend. Who lives in a pineapple under the sea...
  20. Miru

    SoR3-Accurate Special System

    I am making a game where I want the special attack system to work like in SoR3, where the special moves cost from a cooldown bar that would always drain if they were performed, but after that, they would drain health only on hit (for defensive) or always (for offensive specials). My idea was...
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