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  1. kimono

    Solved Characters disappear from the selection screen bug

    Hello OpenBor experts, I'm currently encountering a bug related to the camera's automatic vertical scrolling. When I exit the game and return to the character selection screen, the character is no longer positioned correctly. I only experience this issue with this set and this level. How can I...
  2. kimono

    Solved Anim victory for 4.0

    Hello, dear Openbor experts. I'm currently trying to replicate the 3.0 mechanic of a victory animation triggered when all enemies in the level are defeated. I'm currently trying to count the number of enemies present and trigger animation freespecial5 if there are none left. I use update.c for...
  3. kimono

    Solved About aimove chase, run and runattack

    Hello fellow Openbor enthusiast, I had a question about aimove chase : At what distance in pixels does the enemy start running towards the player and executing its runattack? I'd like to know this parameter to adjust its behavior at close range and at long range, which is the part not taken...
  4. kimono

    Solved Create a confusion spell that reverses the directional keys

    Hello Openbor friends. I would like to create the following spell within a projectile: The player is affected for 3 seconds by the inversion of the directional keys (left becomes right, down becomes jump and vice versa). Here is the projectile launched by Hyoh, hyohshot.txt: name...
  5. kimono

    How does Escapehits work?

    Hello, dear Openbor experts. Escapehits 2 is set up as follows, and Kaioh successfully escapes on the third hit: However, this isn't the case with other bosses. What are the conditions for Escape Hits to work, besides the presence of anim special2? For example, is this setting dependent on the...
  6. kimono

    Projectile that acts like a Molotov cocktail

    Hello everyone, I'd like Han to throw a fireball that transforms into a cloud of flames (a bit like the holy water weapon in Castlevania). Here's how the throw is coded: anim freespecial2 #Energy Ball shot fastattack 1 jugglecost 5 forcedirection -1 delay 10 offset 28...
  7. kimono

    Solved How to remove all child entities when parent dies

    Hello fellow code experts, I'm trying to delete summoned entities when the summoner dies. I tried writing this small script in its death animation: anim death landframe 1 delay 15 offset 25 81 @script if(frame==1){ void self = getlocalvar("self"); void alfclone =...
  8. kimono

    Boss lifebar depleting from left to right

    Good evening everyone, simple question: Is there an option to clear the health bar from left to right? Here's how the boss's health bar is configured: ##BOSS LIFEBAR #nolife 1 lifebarstatus 97 5 1 1 0 lifeposition 350 260 nameposition 420 252 iconposition 448 237...
  9. kimono

    Solved Return projectile to launcher

    Good evening, Openbor fans; I'd like to return a projectile to its launcher. The projectile will return in the opposite direction and may injure the enemy. The change of direction and the candamage changes simply by attacking it. This is how the knife entity is made up: name knife...
  10. kimono

    Solved How to disable shadows on 2D platforms ?

    Good evening everyone, I'd like to know if you have a tip for disabling the shadow on a platform or making it appear only if a panel is present. Indeed, in this case, it can't extend over the background. Thank you :)
  11. kimono

    Solved Native leaper command

    I have a question about the leaper command: It's native to the engine and doesn't take into account the character's facing: if they're facing left, they'll still jump to the right. What function do you use to correct this?
  12. kimono

    Solved p{#}namej doesn't work at Openbor 4.0

    Good evening, I would like to know what is the latest version using p(#)namej, why this function was removed in later versions and how do you display information like the player name in your projects?
  13. kimono

    Solved Main musical theme maintained without interruption

    Hello dear Openbor users, how can I keep the main musical theme from one screen to another (new section of the level) without it being stopped and starting again from the beginning? Thank you for your guidance ;)
  14. kimono

    Custom interface for a scrolling beat em up

    Hello, I was wondering what the easiest way would be to have a game interface that stays fixed on the screen and also allows you to move around the stage by scrolling. Would you use fglayer or bglayer with a speed of 0? In the Amiga era, beautiful game interfaces were modeled, an example with...
  15. kimono

    Bitmap Bureau games

    I continue to admire the work carried out by this company. Here is their latest game, reminiscent of the golden age of Terminator: As a reminder, they also produced the famous Xenocrisis which is a real gem and Final Vendetta (of which I have no real opinion, not having played it) :
  16. kimono

    Creations that could be converted into a game

    A clip that I love and which deserves to be converted into versus fighting:
  17. kimono

    Which games have become immortal classics for you and why?

    Hello, I would like to open a debate on what makes a game, in your opinion, a timeless classic that you can return to play with pleasure. 1) Bomberman : The gameplay is simple (planting a bomb) and addictive given that this simple action can be boosted by bonuses or reduced by random penalties...
  18. kimono

    2D platformer fangames

    Good morning, I would simply like to present to you some projects which seem quite incredible in terms of the time invested and the size of the world proposed: 1) Mushroom Kingdom Fusion is a platformer, Mario fan-game crossed over with many other video game franchises: 2) Sonic Boll a a Mario...
  19. kimono

    Is randomization the future of video games?

    I have always wondered if randomization could not bring great replayability to a title and constitute it in the following way: 1) Finish the main story of the game 2) Once completed, offer to change the locations of items, enemies, skills, places and be able to change characters. Here is a list...
  20. kimono

    Jump across a platform

    Hello everyone, My question may seem simple: how can you place yourself under a platform, jump and land on it? Nohithead 1 doesn't seem to be enough, I guess we need to get a script? Thank you for your help ;)
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