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  1. hechelion

    How spanw enemy with weapon from script?

    Hi. I have a strange problem. I have an enemy and a weapon, the weapon is set to fall when you hit an enemy. if in a stage01.txt, I spawn the enemy with: spawn EnemyA weapon WeaponA flip 0 coords 600 240 0 at 0 Everything work great, The enemy spawn with the weapon, and drop it when he...
  2. hechelion

    speed units?

    Hi. I am trying to synchronize some animations and I would like to know what the speed number means in a player and / or enemy entity. For example: speed 5? 5 pixel per game cycle? I do not think, it would be too fast. 5 pixel per second? I do not think, it would be too slow. the manual only says:
  3. hechelion

    Enemy keep projectile status after rise attack

    Hi, I found the next problem and a possible solution: Openbor versión 6330. OS: Ubuntu 18.04 When you throw and enemy and him rise with a riseattack, him keep the projectile status, that mean the enemy don't hit players but hit other enemies. I check in the source code, when a enemies rise...
  4. hechelion

    Report: riseattacktype 3 is not working.

    Hi. I think I found another bug. according to the documentation I create an enemy with the animations rise, riseattack, riseattack1 and a character with riseattacktype = 3, attack1 and attack4 If I take down the enemy with attack4, he executes a riseattack instead of a rise. Looking at...
  5. hechelion

    How to change player spawn point in middle of a level?

    Short version: How to change player spawn point in middle of level (after the player dies.)? I think is with "respawn#.c" but I don't know the code to change the spawn point for player. Long version: I have this level and I has limit the walking area with walls If the player dies when the...
  6. hechelion

    param Z in coords is relative to level and NOT to screen.

    Hi. Again with another bizarre issue. I'm doing a level whose size is bigger than the screen, both on the X axis and on the Y axis. And after some problems with the spawn coordinates, I discovered that: The documentation say: But, after try with a height level double the screen height, I...
  7. hechelion

    Doubts about PNG 32 bit

    Hi. I read a lot of comments that Openbor supports 32 bit PNG and GIF but I can not get them to work well. Today I was doing tests and it was impossible for me to use a 32bit PNG or GIF for the levels panels and for the sprites of the characters. 32bit PNG or GIF only work for baground...
  8. hechelion

    I have a problem when kill a obstacle in a WALKOFF animation.

    Hi, I'm new in this forum and new with openbor. With a few friends we are make a game, but I have this rare isue. Hi, I'm new in this forum and new with openbor. Problem: After kill a entity "obstacle" in a WALKOFF animation, the entity don't die and loose the hit box. OS: Ubuntu 16-04...
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