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    RIP Yoshihisa Kishimoto, father of Kunio-kun and Double Dragon

    (If this is not the right forum, sorry, please move it to where is right, Thank You) Source: Kunio-kun, Double Dragon Games' Creator Yoshihisa Kishimoto Dies I'm simply...saddened. Beat'em ups practically started thanks to Kunio-kun and Double Dragon. RIP Kishimoto-sama.
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    About getting enemies to OTG players.

    Hi again, I'm now working on my old mod (personal one, can't share it here due to being +18, and not for violence) and I'm in a roadblock with an OTG script by @msmalik681 for use in a stomping OTG move. But I want to give that ability to enemies too, so I can't put it in keyscript.c. I need to...
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    Problem with projectiles...

    Hi again, sorry for lurking here and there, but I recently got back here and I need help with the new projectile system: I was trying to get my character to throw a "knife" projectile, but after launch, the projectile stays in the air until some enemy rushes and gets hit by it. Here's the code...
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    Modify pain animation during a special (using scripted grab)

    Hi again, I was finally able to get some kind of nelson grab on a player by enemies, but when the enemies attack the player, the pain animation is instead a fall animation on each hit before returning to the "grabbed" animation. Here's the code: anim special energycost 0 2 loop 0...
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    Different death animation for zero lives

    Hi again, I hope you're feeling well tonight. My question is: is it possible (by script, remap, or any other way) to have a different death animation for the player when the player loses the last life? I have searched the manual, but remaps do not include death animations so far, maybe I missed...
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    "Resistance" or "Armor" Bar for certain attacks

    Hi again, while I was working on my mod, I tried to do a script for a secondary "resistance" or "armor" bar without success, and I need to know if it's possible: My general idea is that some special enemy attacks would damage that resistance bar first. That is, the attack will damage the...
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    Time without login in forum (sorry if thread doesn't belong here)

    Hi again, I was searching in the rules of the forum and I need to know something because I couldn't find the thread in the new forum organization: how much time can I get inactive here in the forum without losing my account? (I'm planning to return in the future) It's because I'm feeling...
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    Grab holding time

    Hi again, I'm trying to use counter attacks for the enemies of my mod and here's my question: Is there a way to control the holding time of a player grab (default seems to be 1 sec. between enemy's GRABBED and SPECIAL) before the enemy decides to perform SPECIAL on the player? Or it is...
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    Music override for an animation or special move

    Hi again, while I was working on my mod, I was thinking: is it possible to use a script for custom music overriding the stage music during an animation of a special move, then resuming play of the stage music when the animation is over? You know, like some Supers such as the Fatal K.O. from...
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    remap death animation without using attackboxes

    Hi again, I have another problem with a scripted grab: The animation is a grab and multi-punch, and I want the attack to finish with another death animation (i.e. I have a default death, I want the attack to finish with death41 if it kills the entity) without using attack(#) due to me using a...
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    Solved Player getting up faster (Final Fight style)

    Hi again, someone around here knows some scripts to make the player's rise animation faster by button mashing (just like Final Fight, dodging Andore's Ground Pound)? Does it involves some freespecial animation? Thanks anyway.
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    https://openborarchive.blogspot.com

    When my first original is complete (Future Chibimoon), I will upload to that site for everyone.
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    Multiple Lifebars w/o changing color like SoR or Final Fight?

    Hi, I was searching in between the tutorials (and I have seen Golden Axe Legend's scripted lifebar, but that doesn't answer my question), because I want to design one lifebar for enemies and bosses that works like SoR or Final Fight, that is: the lifebar changes color layers as a whole before...
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    Nelson grab (enemies)

    Hi again! Somebody has developed a grab for enemies consisting of one doing a nelson on the player while other enemies attack the player? I have seen it before in TMNT Turtles in Time but I can't get it to work even with some scripts, somebody figured it out? Thanks in advance.
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    More grab problems...sorry!

    Hi, I currently have two more roadblocks related to grabs: 1. When an enemy grabs a player, other enemy keeps interrupting the grab and it stunlocks the player, how can I modify enemies to NOT interrupt the grab until it's over or the player breaks free? 2. The enemy keeps doing the grabattack...
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    Continue timer is too slow!

    Hi again, I don't know what I did, but suddenly, the continue timer starts at 0 IMMEDIATELY, that means that under normal play, it does not give enough time to Continue unless I press a button IN THE EXACT FRAME! I searched the Legacy Manual and there's no mention (that I saw) about modyfying...
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    Lifebar drain speed?

    Hi, here I am with another noob question, sorry... It's possible to increase, decrease, or otherwise alter the speed of the lifebar when it changes by damage/recovery? (i.e.: in SoR the change is instant, but some games decrease it progressively) Thanks to all the people who help this noob u_u
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    Extra Joy SoR or Final Fight style.

    Hi, the OpenBORNoob attacks again! This time, I'm trying to implement an "Extra Joy", that is, the knockdown of all enemies upon respawning. May I use a smartbomb command? If it isn't, what command should I use? Thanks anyway and sorry. Edit: Found the way with the offense script, credits and...
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    OpenBORStats substitute or equivalent

    Hi again, someone knows if there's an OpenBORStats substitute? The latest version is still not working with some Access Violation errors when I try to view sprites in its native viewer, so I need to know if there's another way to edit sprites as well? Thanks anyway and sorry to post very often.
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    Death blinking duration (without using death animations)

    Hi, I want to change the blinking timing/duration (like SoR1 maybe) of the death animation of a player/enemy instead of the default without using additional death animations, do I have to use scripts, or is it hardcoded into the engine itself? Thanks in advance. (I'm using the 3.0 (don't know...
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