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  1. darkneo

    Marvel ultimate alliance OPENBOR project

    Wow, your graphics are very cool but I agree with other dudes, it looks like a heavy work, even a 2D beat'em up game you need to set lots of work, I can imagine it's too difficult in 8 directional beath'em up game.
  2. darkneo

    Solved Ryu MVC Zankuu-Hadouken sound effect

    I will be so excited to see your final project!
  3. darkneo

    Solved Ryu MVC Zankuu-Hadouken sound effect

    And I like this Tekken 7 Geese style, so damn cool!!
  4. darkneo

    Solved Ryu MVC Zankuu-Hadouken sound effect

    I think these sprites were ripped by yourself, right? Great job! Some M.U.G.E.N. games they have no upper dojo cloth Geese, very cool also.
  5. darkneo

    Can the sound wav. stop immediately when interrupted by enemies?

    Thank you very much @Kratus , I will try study it after work.
  6. darkneo

    Solved Ryu MVC Zankuu-Hadouken sound effect

    You're welcome! I've watched some of your testing videos and you made a great job with the beat em up game, those combos look very silk smooth and cool, not sure are you only use the Capcom characters but if you have time, I would hope to see KOF96 Geese, thank you!
  7. darkneo

    Solved Ryu MVC Zankuu-Hadouken sound effect

    @Grit I think that's what you need.
  8. darkneo

    Can the sound wav. stop immediately when interrupted by enemies?

    @DCurrent Okay, never mind. Thank you for reply!
  9. darkneo

    Can the sound wav. stop immediately when interrupted by enemies?

    @DCurrent Thank you for reply! And if you don't mind can you give me the script name or the code when you have time? I can test it by myself.
  10. darkneo

    Can the sound wav. stop immediately when interrupted by enemies?

    Hi all! Just wondering, for example, if my character Goku is doing a anim charging and has a long "Yaaaaaaah" sound wav. together, then he's hit by the enemies suddenly, of course Goku will change to anim pain immediately but the sound "Yaaaaaaah" is still running until it's over, I think that...
  11. darkneo

    Is this a Grabforward (slamstart) bug?

    Let's see...yes, after I've tested few times this bug not happened again, thank you very much! @Bloodbane
  12. darkneo

    Is this a Grabforward (slamstart) bug?

    Grabforward bug Please watch my test video link on top Hi guys, I use the similar slamstart scripts into two different characters, one is running good has no problem but another one looks like has the teleport bug, I don't know why because both of them just the positions are different, here is...
  13. darkneo

    Two questions about my freespecial

    It works! Really appreciate with your guide, thanks! @Bloodbane ☺️
  14. darkneo

    Two questions about my freespecial

    Ah, I think this @cmd hurtself is very near what I need, so where is the script I can copy and put it in the enemy header?
  15. darkneo

    Two questions about my freespecial

    @Bloodbane Thanks for the reply, if you have time later would you please give me some examples? Because I have no idea expecially your second suggestion I don't even know with it.
  16. darkneo

    Two questions about my freespecial

    First, please watch my freespecial test video link: As you can see, my character do his freespecial, when he met the enemy he starts his follow animation. Actually, I want he can attack few enemies at the same time but he just attack one only. I don't know how to change the command. And other...
  17. darkneo

    OpenBorstats access violation error problem

    Okay, I will try with this CMT, thank you @DCurrent and @machok :)
  18. darkneo

    OpenBorstats access violation error problem

    Hi all, I face this error problem, my situation is first I imported some temporary frames into attack1 action, just want to test how the animation working, then I improved the sprites and want to cover the old frames but the openborstats cannot show all of them, it also gives me this error...
  19. darkneo

    Solved My MP don't subtract when I use the freespecial

    Ahh, I see, that's what I need, thank you so much Kratus! 🍻
  20. darkneo

    Solved My MP don't subtract when I use the freespecial

    Hi all, it maybe a dumb question, I have set my character Goku energycost 20 1 in his freespecial, shoot the energyball but he doesn't minus any MP. I want he do this even the energyball attack hit the enemies or not so he looks like cost his ki, I have tried in other physical freespecials also...
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